Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DALL·E 3 does amazing D&D art
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 9769037" data-attributes="member: 42856"><p>D&D spell illustration challenge, day 46, way too late to count: Enlarge/Reduce.</p><p></p><p>Note: OK, I am starting again, this time switching to Hunyuan 3.0 multimodal for image generation. It's technically an open weight model you can run at home, so it is the kind of tool I like to use, but it needs massive ressources, far outside the reach of consumer graphic cards. I might use 2.1 instead but I wanted to test 3.0 and there is a free interface on Tencent website (in Chinese). It allows... more complex illustrations.</p><p></p><p>[ATTACH=full]418796[/ATTACH]</p><p></p><p>Prompt: A four-panel fantasy comic illustration, consistent in style, characters, and setting. The overall mood should mix the author and absurdity, with exaggerated expressions in a gothic yet cartoonish aesthetic. Consistency of characters across all panels is critical: the same sinister wizard and the same shackled prisoner, both always recognizable. General setting atmosphere and: The panels take place in a dimly lit medieval dungeon or interrogation chamber. The walls are rough stone, lit by flickering torches casting orange and yellow light, contrasted with shadows. The wooden table and iron shackles look heavy and medieval. Colors are muted, leaning toward browns, greys, deep reds, with splashes of magical glow when needed. Character Design for Consistency: The sinister wizard: Tall, thin, slightly hunched. He wears long dark robes, embroidered with silver arcane sigils. His face is pale and angular, with sharp cheekbones and a hooked nose. His eyes glow faintly with magical energy (bluish or greenish). His hands are long-fingered, bony, always moving dramatically. He projects both an antée and absurd comedic exaggeration. The prisoner: A middle-aged man, unshaven, tired, wearing a simple torn tunic. He is shackled with iron manacles to the table, his expression alterning between fear, confusion, and reluctant compliance. His remains features consistent across panels. Panel 1: Close-up, dramatic angle. The wizard stands at one side of the table, holding a pétanque ball (shiny metallic, heavy sphere) directly above a steaming dish of beans. His other hand gestures dramatically, fingers splayed. A speech bubble shows the word "REDUCE". A faint magic surrounds the ball and the dish. The prisoner is not visible yet. The focus is on the wizards menacing expression, the ball, and the beans. Panel 2: Medium shot, full view of the chamber. The wizard now places the dish of beans in front of the shackled prisoner sitting at the wooden table. The wizard leans forward slightly, smug and sinister, as if presenting a grim feast. The prisoner looks skeptical, row furrowed, hands still bound, but able to reach the food. Torchlight illuminates their faces, shadows dancing on the stone walls. Panel 3: Closer angle on the prisoner. He is reluctantly eating the beans with a wooden spoon, expression grimacing but obedient. The wizard looms behind him in the background, watching intently with glowing eyes, his hands folded together, his mouth curved into a satisfying but menacing smile. Steam rises from the beans, reinforcing their mundane absurdity contrasted with the ominous setup. The Panel 4: Medium close-up, focused on both characters. The wizard leans toward the prisoner, pointing a long bony finger in his face. His expression is deadly serious, eyes glowing more intensely. A speech bubble from the wizard contains the threatening line: "Now I'll ask a question." If I don't get answer, I'll be irritated. And irritation to break my concentration...” The prisoner looks wide-eyed, caught between fear and disbelief. The background is dark, shadows heavy, spotlighting the tension of the moment. Style details for all panels: outlines Bold around characters, ensuring clarity and comic style. Consistent character proportions and facial features. Expressive body language: the wizard's exaggerated gestures, the prisoner's reluctant compliance. Speech bubbles with clear, legible text, slightly gothic font. Dramatic lighting in every panel, maintaining a gothic atmosphere.</p><p></p><p>Commentary: Too bad you can't cast Enlarge on top of stopping the concentration on Reduce as at this point, the metal ball isn't within view...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9769037, member: 42856"] D&D spell illustration challenge, day 46, way too late to count: Enlarge/Reduce. Note: OK, I am starting again, this time switching to Hunyuan 3.0 multimodal for image generation. It's technically an open weight model you can run at home, so it is the kind of tool I like to use, but it needs massive ressources, far outside the reach of consumer graphic cards. I might use 2.1 instead but I wanted to test 3.0 and there is a free interface on Tencent website (in Chinese). It allows... more complex illustrations. [ATTACH type="full" size="1024x1024"]418796[/ATTACH] Prompt: A four-panel fantasy comic illustration, consistent in style, characters, and setting. The overall mood should mix the author and absurdity, with exaggerated expressions in a gothic yet cartoonish aesthetic. Consistency of characters across all panels is critical: the same sinister wizard and the same shackled prisoner, both always recognizable. General setting atmosphere and: The panels take place in a dimly lit medieval dungeon or interrogation chamber. The walls are rough stone, lit by flickering torches casting orange and yellow light, contrasted with shadows. The wooden table and iron shackles look heavy and medieval. Colors are muted, leaning toward browns, greys, deep reds, with splashes of magical glow when needed. Character Design for Consistency: The sinister wizard: Tall, thin, slightly hunched. He wears long dark robes, embroidered with silver arcane sigils. His face is pale and angular, with sharp cheekbones and a hooked nose. His eyes glow faintly with magical energy (bluish or greenish). His hands are long-fingered, bony, always moving dramatically. He projects both an antée and absurd comedic exaggeration. The prisoner: A middle-aged man, unshaven, tired, wearing a simple torn tunic. He is shackled with iron manacles to the table, his expression alterning between fear, confusion, and reluctant compliance. His remains features consistent across panels. Panel 1: Close-up, dramatic angle. The wizard stands at one side of the table, holding a pétanque ball (shiny metallic, heavy sphere) directly above a steaming dish of beans. His other hand gestures dramatically, fingers splayed. A speech bubble shows the word "REDUCE". A faint magic surrounds the ball and the dish. The prisoner is not visible yet. The focus is on the wizards menacing expression, the ball, and the beans. Panel 2: Medium shot, full view of the chamber. The wizard now places the dish of beans in front of the shackled prisoner sitting at the wooden table. The wizard leans forward slightly, smug and sinister, as if presenting a grim feast. The prisoner looks skeptical, row furrowed, hands still bound, but able to reach the food. Torchlight illuminates their faces, shadows dancing on the stone walls. Panel 3: Closer angle on the prisoner. He is reluctantly eating the beans with a wooden spoon, expression grimacing but obedient. The wizard looms behind him in the background, watching intently with glowing eyes, his hands folded together, his mouth curved into a satisfying but menacing smile. Steam rises from the beans, reinforcing their mundane absurdity contrasted with the ominous setup. The Panel 4: Medium close-up, focused on both characters. The wizard leans toward the prisoner, pointing a long bony finger in his face. His expression is deadly serious, eyes glowing more intensely. A speech bubble from the wizard contains the threatening line: "Now I'll ask a question." If I don't get answer, I'll be irritated. And irritation to break my concentration...” The prisoner looks wide-eyed, caught between fear and disbelief. The background is dark, shadows heavy, spotlighting the tension of the moment. Style details for all panels: outlines Bold around characters, ensuring clarity and comic style. Consistent character proportions and facial features. Expressive body language: the wizard's exaggerated gestures, the prisoner's reluctant compliance. Speech bubbles with clear, legible text, slightly gothic font. Dramatic lighting in every panel, maintaining a gothic atmosphere. Commentary: Too bad you can't cast Enlarge on top of stopping the concentration on Reduce as at this point, the metal ball isn't within view... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DALL·E 3 does amazing D&D art
Top