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<blockquote data-quote="clearstream" data-source="post: 8731453" data-attributes="member: 71699"><p>Another plus for making one die the largest size that works at each step (with mixed dice) it that it is more beneficial for features that let you reroll one die, like the racial trait of half-orcs. (One reason for half-orcs to take greataxe over greatsword.)</p><p></p><p>Rerolls are of course another way to step up the die. Making the assumption that the wielder rerolls anything below average, it's straightforward to calculate the "step". Some examples</p><p></p><p>3.5 = 1d6 = (1+2+3+4+5+6)/6</p><p>4.25 = 1d6 reroll = (3.5+3.5+3.5+4+5+6)/6</p><p>1, 2, and 3 are replaced with 3.5 because they are discared and replaced with the average of the die rerolled.</p><p></p><p>6.5 = 1d12 = (1+2+3+4+5+6+7+8+9+10+11+12)</p><p>8 = 1d12 = (6.5+6.5+6.5+6.5+6.5+6.5+7+8+9+10+11+12)</p><p>A quick way to calculate it is (5.5+4.5+3.5+2.5+1.5+0.5) = 18/12 = +1.5 i.e. change the average by the differences between the replacements.</p><p></p><p>I feel rerolling can represent the fighter's skill quite well. It's not that their weapon outright deals more damage, but because they wield it skillfully, they consistently get more damage out of it (or less, if say they just want to caution a foe.) As an aside, the Fantasy Grounds VTT has a reroll function built in. Maybe others do also.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8731453, member: 71699"] Another plus for making one die the largest size that works at each step (with mixed dice) it that it is more beneficial for features that let you reroll one die, like the racial trait of half-orcs. (One reason for half-orcs to take greataxe over greatsword.) Rerolls are of course another way to step up the die. Making the assumption that the wielder rerolls anything below average, it's straightforward to calculate the "step". Some examples 3.5 = 1d6 = (1+2+3+4+5+6)/6 4.25 = 1d6 reroll = (3.5+3.5+3.5+4+5+6)/6 1, 2, and 3 are replaced with 3.5 because they are discared and replaced with the average of the die rerolled. 6.5 = 1d12 = (1+2+3+4+5+6+7+8+9+10+11+12) 8 = 1d12 = (6.5+6.5+6.5+6.5+6.5+6.5+7+8+9+10+11+12) A quick way to calculate it is (5.5+4.5+3.5+2.5+1.5+0.5) = 18/12 = +1.5 i.e. change the average by the differences between the replacements. I feel rerolling can represent the fighter's skill quite well. It's not that their weapon outright deals more damage, but because they wield it skillfully, they consistently get more damage out of it (or less, if say they just want to caution a foe.) As an aside, the Fantasy Grounds VTT has a reroll function built in. Maybe others do also. [/QUOTE]
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