MissingDividends
First Post
I have a player who's interested in flying over an enemy and using Polymorph to turn into a gelatinous cube (or other heavy object) and fall. Luckily she warned me in advance so I could figure out how to calculate damage.
I figure it's safe to assume that if she "hits", the creature is engulfed.
Looking at the falling damage (SRD:Falling - D&D Wiki), it looks like she would take 1d6 for every 10 feet past the first 10 and the enemy would take 20d6 (the maximum) as long as she fell at least 10 feet.
Given that the gelatinous cube is, well, gelatinous, it seems like the damage might be less than that caused by a hard falling object. I considered using subdual damage and increasing the minimum height as with falling into water, but I'm not sure that makes sense.
Can anyone think of a reasonable way to reduce the damage?
Also, any thoughts on a reasonable DC for a reflex save for the target to avoid/half?
I figure it's safe to assume that if she "hits", the creature is engulfed.
Looking at the falling damage (SRD:Falling - D&D Wiki), it looks like she would take 1d6 for every 10 feet past the first 10 and the enemy would take 20d6 (the maximum) as long as she fell at least 10 feet.
Given that the gelatinous cube is, well, gelatinous, it seems like the damage might be less than that caused by a hard falling object. I considered using subdual damage and increasing the minimum height as with falling into water, but I'm not sure that makes sense.
Can anyone think of a reasonable way to reduce the damage?
Also, any thoughts on a reasonable DC for a reflex save for the target to avoid/half?