Bauglir
First Post
Mystery Man said:That sounds fair.
OK so now that we've resolved falling and damage where does the player go? where does the troll go? Since they can't occupy the same space?
Have I overstepped the bounds of the rules here?
I would think the Bull Rush mechanic would be the closest fit to what's going on here
SRD said:BULL RUSH
You can make a bull rush as a standard action (an attack) or as part of a charge (see Charge, below). When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. You can only bull rush an opponent who is one size category larger than you, the same size, or smaller.
Initiating a Bull Rush: First, you move into the defender’s space. Doing this provokes an attack of opportunity from each opponent that threatens you, including the defender. (If you have the Improved Bull Rush feat, you don’t provoke an attack of opportunity from the defender.) Any attack of opportunity made by anyone other than the defender against you during a bull rush has a 25% chance of accidentally targeting the defender instead, and any attack of opportunity by anyone other than you against the defender likewise has a 25% chance of accidentally targeting you. (When someone makes an attack of opportunity, make the attack roll and then roll to see whether the attack went astray.)
Second, you and the defender make opposed Strength checks. You each add a +4 bonus for each size category you are larger than Medium or a –4 penalty for each size category you are smaller than Medium. You get a +2 bonus if you are charging. The defender gets a +4 bonus if he has more than two legs or is otherwise exceptionally stable.
Now normally "You can’t end your movement in the same square as another creature unless it is helpless." but this is a special case.
I'd suggest after resolving the landing damage, that an opposed strength check be made as with a normal bull rush, with the loser being expelled 5ft in a random direction.