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Damage Multiple Option concept
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<blockquote data-quote="5ekyu" data-source="post: 7810093" data-attributes="member: 6919838"><p>In my last session the 8th level barbarian hit the nook andxsquished it in one swing. </p><p></p><p>How did I accomplish it? By selecting mooks for the mooks. It was a 15 hp hobgoblin. Bog standards out of the book, just a couple more hp within its range above average but not max. Most of the "mooks" went down in one swing from the big guys. </p><p></p><p>So, to me, if you are using extra rules to offset the fact that you have raised your "mook" bar by using 20 or higher quality mooks, it's like treating a self-inflicted wound. </p><p></p><p>That said, I have zero issues with <strong>replacing</strong> the normal crit rule with a "hit by 10" type rule, since it brings character skill into it. </p><p></p><p>But, just to be clear, a rule based on AC and success over is not really a "mook" focused ruled at all. It's an AC focused rule.</p><p></p><p>Looking at my wordgs vs hobgoblins with chain and shield vs sorcerer etc I see nominal linkage between AC and "mook" or level. Its not uncommon to see 5th to 9th level casters or beasts of lotsa HD with AC in the 12-14 or to see low end mooks in AC 15-16 with medium and shields.</p><p></p><p><em>So, as a rule claiming to target mooks, an AC based trigger is really more of an anti mage rule and an anti-beast rule- missing its target by... well lots.</em></p><p></p><p>So, again if just using mooks is not an option, I would suggest instead a more liberal massive damage rule that applies additional results when you do say <em>more than half</em> a creatures HP max in one hit. Perhaps its extra damage, perhaps it's a save for ko, etc.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7810093, member: 6919838"] In my last session the 8th level barbarian hit the nook andxsquished it in one swing. How did I accomplish it? By selecting mooks for the mooks. It was a 15 hp hobgoblin. Bog standards out of the book, just a couple more hp within its range above average but not max. Most of the "mooks" went down in one swing from the big guys. So, to me, if you are using extra rules to offset the fact that you have raised your "mook" bar by using 20 or higher quality mooks, it's like treating a self-inflicted wound. That said, I have zero issues with [B]replacing[/B] the normal crit rule with a "hit by 10" type rule, since it brings character skill into it. But, just to be clear, a rule based on AC and success over is not really a "mook" focused ruled at all. It's an AC focused rule. Looking at my wordgs vs hobgoblins with chain and shield vs sorcerer etc I see nominal linkage between AC and "mook" or level. Its not uncommon to see 5th to 9th level casters or beasts of lotsa HD with AC in the 12-14 or to see low end mooks in AC 15-16 with medium and shields. [I]So, as a rule claiming to target mooks, an AC based trigger is really more of an anti mage rule and an anti-beast rule- missing its target by... well lots.[/I] So, again if just using mooks is not an option, I would suggest instead a more liberal massive damage rule that applies additional results when you do say [I]more than half[/I] a creatures HP max in one hit. Perhaps its extra damage, perhaps it's a save for ko, etc. [/QUOTE]
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