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General Tabletop Discussion
*Pathfinder & Starfinder
Damage Reduction and Sneak Attack...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2490777" data-attributes="member: 20805"><p>Sneak Attack is categorized as 'Precision Damage'...</p><p>meaning when faced with an mostly armored opponent the attack does not strike dead center on the knights breastplate and 'magically' penetrate. It means a quick strike to the back of the knee where the greaves leave a small gap.. just enough to clip one of the very important ligaments or possibly strike the primary artery.</p><p></p><p>It is not a 'special effect' added to the weapon damage, nor is it weapon damage itself. Its additional damage gained against foes that have a weak spot or chink in thier protection, to be exploited by careful placement of the weapon/spell.</p><p></p><p>In games like Iron Might and Kenneth Hood's Grim n Gritty system, this makes Sneak Attack very nasty. Not sure about Iron Might, but GnG changes Sneak Attack to a flat +2 to damage.</p><p></p><p>Ruvion.. ".. when you manage to get 'inside' the armor when attacking critical areas, so it shouldn't add to DR penetration:"</p><p> When the Rogue is in place to make a Sneak Attack, a successful attack indicates that she got inside to opponents armor. Better armor [when armor=DR] makes it more difficult to get the strike all the way home and diminishes the strength of the attack, shown in D20 by reducing the damage taken.</p><p> Not to mention, occasionally the weak spot may be the center of the Knights chest where a crack in the armor has sprung up and the Rapier can finesse its way in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Anyway, trying to figure out exact details of a combat scenario when using D20 rules is never a good idea. The whole deal is a generalization anyway.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2490777, member: 20805"] Sneak Attack is categorized as 'Precision Damage'... meaning when faced with an mostly armored opponent the attack does not strike dead center on the knights breastplate and 'magically' penetrate. It means a quick strike to the back of the knee where the greaves leave a small gap.. just enough to clip one of the very important ligaments or possibly strike the primary artery. It is not a 'special effect' added to the weapon damage, nor is it weapon damage itself. Its additional damage gained against foes that have a weak spot or chink in thier protection, to be exploited by careful placement of the weapon/spell. In games like Iron Might and Kenneth Hood's Grim n Gritty system, this makes Sneak Attack very nasty. Not sure about Iron Might, but GnG changes Sneak Attack to a flat +2 to damage. Ruvion.. ".. when you manage to get 'inside' the armor when attacking critical areas, so it shouldn't add to DR penetration:" When the Rogue is in place to make a Sneak Attack, a successful attack indicates that she got inside to opponents armor. Better armor [when armor=DR] makes it more difficult to get the strike all the way home and diminishes the strength of the attack, shown in D20 by reducing the damage taken. Not to mention, occasionally the weak spot may be the center of the Knights chest where a crack in the armor has sprung up and the Rapier can finesse its way in :) Anyway, trying to figure out exact details of a combat scenario when using D20 rules is never a good idea. The whole deal is a generalization anyway. [/QUOTE]
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Damage Reduction and Sneak Attack...
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