Eccles
Ragged idiot in a trilby.
Rather than the mechanic of Damage Reduction, I've decided to let armour block all damage from blows.
However, since being repeatedly bashed and slashed by an enthusiastic orc with a greataxe is likely to damage your puny leather armour pretty quickly, I've given all armour and shield types their own Hardness and Hit Point scores.
Thus, all attacks that hit the armour or shield rather than the person inside still roll damage, and eventually the armour will be reduced in effectiveness and maybe even fall off.
At high levels of damage, the armour's AC is reduced and the Dex Penalty increased.
This way we might (shudder) see the paladin actually needing to pay a blacksmith to beat the dents out of his precious full plate, and it gives the DM an excuse to have the bad guys' armour (and weapons - remember the sunder rules!) not even worth the PC's consideration.
Any thoughts?
However, since being repeatedly bashed and slashed by an enthusiastic orc with a greataxe is likely to damage your puny leather armour pretty quickly, I've given all armour and shield types their own Hardness and Hit Point scores.
Thus, all attacks that hit the armour or shield rather than the person inside still roll damage, and eventually the armour will be reduced in effectiveness and maybe even fall off.
At high levels of damage, the armour's AC is reduced and the Dex Penalty increased.
This way we might (shudder) see the paladin actually needing to pay a blacksmith to beat the dents out of his precious full plate, and it gives the DM an excuse to have the bad guys' armour (and weapons - remember the sunder rules!) not even worth the PC's consideration.
Any thoughts?