arscott
First Post
Dark•Matter D20--how should I go about it?
I'm hoping to run a Dark•Matter campaign, and it will probably be using d20 modern rules. But I have a few questions.
Mostly, what should I be using for the FX system?
Dark•Matter: Shades of Grey, the Polyhedron minigame, uses the Occultist and the Telepath from d20 modern. However, those classes seem somewhat generic, even when you throw in the Shades of Grey PrCs. And If I do decide to use them, should I integrate the Spiritualist and Mesmerist from d20 Past?
Ideally, I'd like a skills based system, but one that truly differentiates Enochians from Diabolists from Alchemists. Elements of Magic: Mythic Earth seems like it might work out okay, but it seems too flexible and possibly too powerful for D•M casters.
I know several of you folks have run D•M d20, and I'd appriciate all the help and insight that you could provide.
I'm hoping to run a Dark•Matter campaign, and it will probably be using d20 modern rules. But I have a few questions.
Mostly, what should I be using for the FX system?
Dark•Matter: Shades of Grey, the Polyhedron minigame, uses the Occultist and the Telepath from d20 modern. However, those classes seem somewhat generic, even when you throw in the Shades of Grey PrCs. And If I do decide to use them, should I integrate the Spiritualist and Mesmerist from d20 Past?
Ideally, I'd like a skills based system, but one that truly differentiates Enochians from Diabolists from Alchemists. Elements of Magic: Mythic Earth seems like it might work out okay, but it seems too flexible and possibly too powerful for D•M casters.
I know several of you folks have run D•M d20, and I'd appriciate all the help and insight that you could provide.