Matrix Sorcica
Hero
Well, I figured that since you were kind enough to review my templates, I'd extend the same favor.
Thanks!
Okay... call me stupid (well, don't call me stupid. It would hurt my feelings...), but what is this about the fiend now being "a 7 HD base creature? I don't understand this.
No one here is stupid. It's a left over from before I made the CR increase a bit more sensible. It has to do with the fiend using a 7 HD advancement range for its first 21 HD instead of the base fiend's own. I'll remove it, thanks for pointing it out.
What's the rationale behind having arcane caster levels in exclusion to other class options? And, are these integrated class levels, or true class levels (which would allow for additional Feats, Attk bonus progression, save progression, etc)?
The rationale lies in the high Cha requirement to qualify for the template. That makes sorcerer an obivous choice. Plus, it lets the Dark Blooded use some divine spells (being powered by the Dark Planes themselves) without it getting really out of hand, because of the sorcerers small spell selection. However, it might also handle other classes well. Good idea, I'll consider it.
As for the spellcasting, it's the ability, not true class levels. Sorcerer levels taken would stack with the integrated ones, however.
Is there a detect thoughts spell anymore? I thought there was only ESP...
Yep, there's a detect thought spell...PHB p. 193

Again, what's the rationale for this ability? Additionally, I would recommend increasing this to 20th level since Balor's cast all spells at 20th already and seems a little silly for this one ability to be lower than all others. In fact, you may want to consider having the caster level for this equal to whatever existing (improved) caster level the Fiend already possesses.
As plotters and manipulators of the Dark Planes, it's quite healthy to be able to read others' minds.
Your points are good, I'll make changes.
Nice... although I'm curious as to the rationale for this. It helps (IMO) to explain why the ability exists as it creates a better grasp of the intent behind the Template. I would guess this is here to help these advanced Fiends further trick mortals.... but if this is the case, why are they consorts to Dukes of Hell and Demon Lords that dwell in the Lower Planes?
Good point! I'll address it.
Nice... although I'd be attempted to increase it to 10/+2... This would really put these Fiends just shy of really powerful beings.
I would be too. At first, I was concerned about CR, but since adding this template to a balor makes it CR 23, DR 40/+5 doesn't sound that bad. I'll use it, thanks!
I would also recommend increasing their Charisma and Intelligence. Afterall, how does a Fiend typically see an increase in their Charisma? Furthermore, based upon your description, both of these abilities are directly related to the template... while Dex and Con aren't.
Good points again. Tha rationale was that these guys had to be fast and resilient before they could make it to the point where they would get this template. But that should just be done by high stats and not modifiers. Do think they need to be a little fatser and tougher, though. Didn't first want to increase Cha, as the fiend would already have a very high one, but of course it should go up, and Int too.
How does this look: Dex +2, Con +2, Int +4, Cha +4
Looks good!
Thanks, I've really had a lot of thought as to the CR and I think I got it about right now.
Thanks for your input, it's been really helpful.
BTW, your Demon Lord template, it is the final version that's on the board, or will there be an 'official final' version?
-Sorcica