BookTenTiger
He / Him
Just turn off the lights!
(Wocka wocka)
One thing I've found useful in my Strahd-adjacent game is to reinforce the dark overtones through Random Encounters and Random Weather.
I created a Random Weather table with the following descriptors:
For my random encounters, I always try to have something there to remind the players of the darkness of the setting. So if I roll up a few zombies, I'll have another random table with things like:
(Wocka wocka)
One thing I've found useful in my Strahd-adjacent game is to reinforce the dark overtones through Random Encounters and Random Weather.
I created a Random Weather table with the following descriptors:
- Clouds (white, gray, or black / high, low, or oppressive)
- Wind (still and unsettling, swirling fog, hard wind, etc)
- Temperature (frigid and morose, wet and muggy, etc)
For my random encounters, I always try to have something there to remind the players of the darkness of the setting. So if I roll up a few zombies, I'll have another random table with things like:
- freshly dug graves of young children
- a house recently raided
- a body hanging from a tree
- a river bank clogged with the drowned corpses of cows
- a broken-down cart peppered with arrows
- a hand-painted sign posted to a tree, reading "All Is Lost"