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Dark Fairytale OOC [Closed]
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<blockquote data-quote="Charwoman Gene" data-source="post: 7055772" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Prince Colember</span></strong></p><p><strong><em>Half-Elf Paladin 3</em></strong></p><p><strong>Noble(Knight)</strong> <strong><em>AL LG</em></strong></p><p><strong>Str</strong> 16 <strong>Dex</strong> 14 <strong>Con</strong> 16 <strong>Int</strong> 13 <strong>Wis</strong> 15 <strong>Cha</strong> 18</p><p></p><p></p><p>[sblock=Background]</p><p>[/sblock]</p><p>[sblock=Appearance & Personality]</p><p>Traits: Colember takes pride in his appearance and it is fairly noticeable..</p><p> Colember is cautious with his movements, as if deliberately trying to move and act in as refined a manner as possible..</p><p>Ideal: Help those who cannot help themselves.</p><p>Bond: He is a member of a royal house, and is beholden to them for most of his material wealth.</p><p>Flaw: Pride is like a drug to him, he desperately needs to prove himself worthy.</p><p></p><p><strong>Hair:</strong> Blond</p><p><strong>Eyes:</strong> Blue</p><p><strong>Skin:</strong> Fair</p><p><strong>Height:</strong> 6’2”</p><p><strong>Weight:</strong> 220 lbs.</p><p><strong>Age:</strong> 25</p><p></p><p><strong>Description:</strong></p><p>A tall young man of regal bearing, Colember is athletic, aesthetically beautiful, and very much stands out in a crowd.[/sblock]</p><p></p><p>[sblock=Stats]</p><p><strong>Str</strong> 16 (+3) <strong>Dex</strong> 14 (+2) <strong>Con</strong> 16 (+3)</p><p><strong>Int</strong> 13 (+1) <strong>Wis</strong> 15 (+2) <strong>Cha</strong> 18 (+4)</p><p></p><p></p><p><strong><u>SKILLS</u></strong></p><p>Acrobatics +2</p><p>Animal Handling +2</p><p>Arcana +1</p><p><strong>Athletics +5</strong></p><p>Deception +4</p><p><strong>History +3</strong></p><p><strong>Insight +4</strong></p><p>Intimidation +4</p><p>Investigation +1</p><p>Medicine +2</p><p>Nature +1</p><p><strong>Perception +4</strong></p><p>Performance +4</p><p><strong>Persuasion +6</strong></p><p><strong>Religion +3</strong></p><p>Sleight of Hand +2</p><p>Stealth +2</p><p>Survival +2</p><p></p><p></p><p><strong><u>PROFICIENCIES</u></strong></p><p><strong>Armor: </strong> All Armor, Shields</p><p><strong>Weapons: </strong> Simple Weapons, Martial Weapons</p><p><strong>Tools:</strong> Dragonchess Set <strong>Languages: </strong>Common, Elvish, Celestial, Dwarven</p><p></p><p><strong><u>COMBAT</u></strong></p><p><strong>Init: </strong> +2</p><p><strong>AC: </strong> 16</p><p><strong>HP: </strong> 31</p><p><strong>Hit Dice: </strong> 3d10</p><p><strong>Speed</strong> 30</p><p><strong>Size</strong> Medium</p><p><strong>Passive perception</strong> 14</p><p><strong><u>SAVING THROWS</u></strong></p><p><strong>STR</strong> +3 <strong>DEX</strong> +2 <strong>CON</strong> +3 <strong>INT</strong> +1 <strong><u>WIS</u></strong> +4 <strong><u>CHA</u></strong> +6</p><p><strong>Attacks</strong></p><p>Greatsword +5 / 2d6*+3 Silvered proficient, Heavy, two-handed</p><p>Handaxe +5 / 1d6+3 Light, thrown (range 20/60)</p><p></p><p><strong><u>CLASS FEATURES / FEATS</u></strong></p><p><strong>Race</strong></p><p>Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p>Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p><strong>Background (Knight) Feature</strong>: Position of Privilege </p><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><p><strong>Class:</strong></p><p>Divine Sense 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated , as with the hallow spell. 5/5 (Long Rest) </p><p></p><p>Lay on Hands: 15/15 (Long Rest) 5 hit points neutralize one poison or cures one disease.</p><p></p><p>Great Weapon Fighting: Reroll 1s and 2s while using two handed weapons.</p><p></p><p>Spellcasting</p><p>Spell save DC = 14</p><p>Spell attack modifier = 6</p><p>3 1st Level Slots</p><p>Prepare 5 spells</p><p>Bless, cure wounds, Purify Food and Drink, Shield of Faith, Thunderous Smite</p><p>[Oath]Protection from evil and good, sanctuary</p><p></p><p>Divine Smite</p><p>Expend one paladin spell slot to deal radiant damage to the target, 2d8 +1d8 for slots above 1st +1d8 undead or fiends</p><p></p><p>Divine Health</p><p>Immune to disease</p><p></p><p>Channel Divinity</p><p>-Sacred Weapon</p><p>-Turn the Unholy</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong><em>Money:</em>250 gp</strong></p><p>Set of fine clothes</p><p>Signet ring</p><p>Scroll of pedigree</p><p>Favor of the Lady Esralia (Handkerchief)</p><p>Belt Pouch</p><p>Greatsword</p><p>Handaxe (2)</p><p>Breastplate</p><p>Holy Symbol</p><p>Backpack</p><p>Blanket</p><p>10 candles</p><p>Tinderbox</p><p>Alms box</p><p>2 blocks of incense</p><p>Censer</p><p>Vestments</p><p>2 days of rations</p><p>waterskin</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7055772, member: 5044"] [B][size=4]Prince Colember[/size][/B] [B][I]Half-Elf Paladin 3[/I][/B] [B]Noble(Knight)[/B] [b][i]AL LG[/i][/b] [B]Str[/B] 16 [B]Dex[/B] 14 [B]Con[/B] 16 [B]Int[/B] 13 [B]Wis[/B] 15 [B]Cha[/B] 18 [sblock=Background] [/sblock] [sblock=Appearance & Personality] Traits: Colember takes pride in his appearance and it is fairly noticeable.. Colember is cautious with his movements, as if deliberately trying to move and act in as refined a manner as possible.. Ideal: Help those who cannot help themselves. Bond: He is a member of a royal house, and is beholden to them for most of his material wealth. Flaw: Pride is like a drug to him, he desperately needs to prove himself worthy. [b]Hair:[/b] Blond [b]Eyes:[/b] Blue [b]Skin:[/b] Fair [b]Height:[/b] 6’2” [b]Weight:[/b] 220 lbs. [b]Age:[/b] 25 [b]Description:[/b] A tall young man of regal bearing, Colember is athletic, aesthetically beautiful, and very much stands out in a crowd.[/sblock] [sblock=Stats] [B]Str[/B] 16 (+3) [B]Dex[/B] 14 (+2) [B]Con[/B] 16 (+3) [B]Int[/B] 13 (+1) [B]Wis[/B] 15 (+2) [B]Cha[/B] 18 (+4) [B][U]SKILLS[/U][/B] Acrobatics +2 Animal Handling +2 Arcana +1 [b]Athletics +5[/b] Deception +4 [b]History +3[/b] [b]Insight +4[/b] Intimidation +4 Investigation +1 Medicine +2 Nature +1 [b]Perception +4[/b] Performance +4 [b]Persuasion +6[/b] [b]Religion +3[/b] Sleight of Hand +2 Stealth +2 Survival +2 [B][U]PROFICIENCIES[/U][/B] [B]Armor: [/B] All Armor, Shields [B]Weapons: [/B] Simple Weapons, Martial Weapons [B]Tools:[/B] Dragonchess Set [B]Languages: [/B]Common, Elvish, Celestial, Dwarven [B][U]COMBAT[/U][/B] [b]Init: [/b] +2 [b]AC: [/b] 16 [B]HP: [/B] 31 [B]Hit Dice: [/B] 3d10 [B]Speed[/B] 30 [B]Size[/B] Medium [B]Passive perception[/B] 14 [B][U]SAVING THROWS[/U][/B] [B]STR[/B] +3 [B]DEX[/B] +2 [B]CON[/B] +3 [B]INT[/B] +1 [B][u]WIS[/u][/B] +4 [B][u]CHA[/u][/B] +6 [b]Attacks[/b] Greatsword +5 / 2d6*+3 Silvered proficient, Heavy, two-handed Handaxe +5 / 1d6+3 Light, thrown (range 20/60) [B][U]CLASS FEATURES / FEATS[/U][/b] [b]Race[/b] Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. [B]Background (Knight) Feature[/b]: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. [b]Class:[/b] Divine Sense 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated , as with the hallow spell. 5/5 (Long Rest) Lay on Hands: 15/15 (Long Rest) 5 hit points neutralize one poison or cures one disease. Great Weapon Fighting: Reroll 1s and 2s while using two handed weapons. Spellcasting Spell save DC = 14 Spell attack modifier = 6 3 1st Level Slots Prepare 5 spells Bless, cure wounds, Purify Food and Drink, Shield of Faith, Thunderous Smite [Oath]Protection from evil and good, sanctuary Divine Smite Expend one paladin spell slot to deal radiant damage to the target, 2d8 +1d8 for slots above 1st +1d8 undead or fiends Divine Health Immune to disease Channel Divinity -Sacred Weapon -Turn the Unholy [B][U]EQUIPMENT[/U][/B] [b][i]Money:[/i]250 gp[/b] Set of fine clothes Signet ring Scroll of pedigree Favor of the Lady Esralia (Handkerchief) Belt Pouch Greatsword Handaxe (2) Breastplate Holy Symbol Backpack Blanket 10 candles Tinderbox Alms box 2 blocks of incense Censer Vestments 2 days of rations waterskin [/sblock] [/QUOTE]
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