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5E Dark Fairytale OOC [Closed]

Azurewraith

Explorer
Damn that title was a mouthful. So basically I was cultivating this game to play with my Irl group but between moves,dogs,kids and jobs we just cant seem to make it work at the moment. So here I am with half a story waiting to be told. Well enough gum flapping down to the real stuff.

The game will be set in a small pocket dimension not dissimilar to ravenloft One way in, one way out. Not that your characters know this as far as they are concerned this is life and all there is to it.

About that life basically each settlement is stuck living with some form of fairy tale horror maybe its the big bad wolf eating people, or the piedpiper stealing children for God knows what. That's where the PC's come in. You will all be graduates from the academy of monster hunters. Your job is to pick a case turn up figure out what's going on and put a stop to it.

Thing is its not as simple as just defeating the big bad, another will take its place you need to find out where it draws its dark power from. This will be a living world so leaving an outbreak for to long and other areas will get worse.

Char gen will be 4d6 re roll 1s n 2s drop lowest starting 3rd
Stick to official Wotc Material
You can start with a bonus item of a silvered weapon(effective against shapechangers),a weapon forged in holy water(useful against undead) or a token of truth(a necklace that can discern the truth 5 charges regains 1 charge every morning) and a extra 500g.
Backstory should include reasoning for wanting to become a hunter.
No evil characters it just wouldn't fit
The pc's shall all know of each other from training they don't have to be best buds or anything(unless you want them to be)

Few extra rules I like it grim wooo
Vitality
http://dnd.wizards.com/articles/unearthed-arcana/variant-rules
Lingering injuries

I think that's it feel free to ask any questions.
 
Last edited:

Charwoman Gene

Adventurer
For your consideration, Prince Colember, Half-Elf? Paladin 1.
[sblock=Rolls]_: 1D6+1D6+1D6+1D6 = [2]+[1]+[2]+[3] = 8

_: 1D6+1D6+1D6+3 = [6]+[6]+[3]+3 = 23
15
_: 1D6+1D6+1D6+1D6 = [6]+[4]+[3]+[2] = 15
_: 6+4+3+1D6 = 6+4+3+[6] = 19
16
_: 1D6+1D6+1D6+1D6 = [2]+[5]+[3]+[6] = 16
_: 1D6+5+3+6 = [2]+5+3+6 = 16
14
_: 1D6+1D6+1D6+1D6 = [5]+[1]+[1]+[1] = 8

_: 5+1D6+1D6+1D6 = 5+[6]+[5]+[1] = 17
16
_: 1D6+1D6+1D6+1D6 = [3]+[2]+[6]+[4] = 15

_: 3+1D6+6+4 = 3+[3]+6+4 = 16
13
_: 1D6+1D6+1D6+1D6 = [6]+[1]+[5]+[4] = 16
_: 6+1D6+4+5 = 6+[2]+4+5 = 17
15[/sblock]15 16 14 16 13 15

Son of a human King and his elf bride, Prince Colember is a vain, almost preening, knight in shining (and well polished) Armor. He became a monster hunter to prove his worth to his father, who was a powerful adventurer in his time.
 

Azurewraith

Explorer
For your consideration, Prince Colember, Half-Elf? Paladin 1.
[sblock=Rolls]_: 1D6+1D6+1D6+1D6 = [2]+[1]+[2]+[3] = 8

_: 1D6+1D6+1D6+3 = [6]+[6]+[3]+3 = 23
15
_: 1D6+1D6+1D6+1D6 = [6]+[4]+[3]+[2] = 15
_: 6+4+3+1D6 = 6+4+3+[6] = 19
16
_: 1D6+1D6+1D6+1D6 = [2]+[5]+[3]+[6] = 16
_: 1D6+5+3+6 = [2]+5+3+6 = 16
14
_: 1D6+1D6+1D6+1D6 = [5]+[1]+[1]+[1] = 8

_: 5+1D6+1D6+1D6 = 5+[6]+[5]+[1] = 17
16
_: 1D6+1D6+1D6+1D6 = [3]+[2]+[6]+[4] = 15

_: 3+1D6+6+4 = 3+[3]+6+4 = 16
13
_: 1D6+1D6+1D6+1D6 = [6]+[1]+[5]+[4] = 16
_: 6+1D6+4+5 = 6+[2]+4+5 = 17
15[/sblock]15 16 14 16 13 15

Son of a human King and his elf bride, Prince Colember is a vain, almost preening, knight in shining (and well polished) Armor. He became a monster hunter to prove his worth to his father, who was a powerful adventurer in his time.
Excellent start. Feel free to be Paladin 3 I later edited in starting at 3rd to better reflect your training.
 

Azurewraith

Explorer
[MENTION=6803188]VLAD the Destroyer[/MENTION], mystic looks ok. Obviously if something arises in play that's out of wack we shall deal with it.

If there's no more interest I would be ok with running with just 2, ideally wanted 3-4 but hey ho.
 

Azurewraith

Explorer
Okay now I have to finish up Prince Colember! Cool.
Oh its so awful having to finish up characters clearly the worst part of any RPG! That was sarcasm incase you missed it being text and all

There's no rush I wont be starting till Monday earliest, depends on when they send my boy home. I have the intro written and initial scenario as a set of very wordy bullet pointe
 

Charwoman Gene

Adventurer
Prince Colember
Half-Elf Paladin 3
Noble(Knight) AL LG
Str 16 Dex 14 Con 16 Int 13 Wis 15 Cha 18


[sblock=Background]
[/sblock]
[sblock=Appearance & Personality]
Traits: Colember takes pride in his appearance and it is fairly noticeable..
Colember is cautious with his movements, as if deliberately trying to move and act in as refined a manner as possible..
Ideal: Help those who cannot help themselves.
Bond: He is a member of a royal house, and is beholden to them for most of his material wealth.
Flaw: Pride is like a drug to him, he desperately needs to prove himself worthy.

Hair: Blond
Eyes: Blue
Skin: Fair
Height: 6’2”
Weight: 220 lbs.
Age: 25

Description:
A tall young man of regal bearing, Colember is athletic, aesthetically beautiful, and very much stands out in a crowd.[/sblock]

[sblock=Stats]
Str 16 (+3) Dex 14 (+2) Con 16 (+3)
Int 13 (+1) Wis 15 (+2) Cha 18 (+4)


SKILLS
Acrobatics +2
Animal Handling +2
Arcana +1
Athletics +5
Deception +4
History +3
Insight +4
Intimidation +4
Investigation +1
Medicine +2
Nature +1
Perception +4
Performance +4
Persuasion +6
Religion +3
Sleight of Hand +2
Stealth +2
Survival +2


PROFICIENCIES
Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Dragonchess Set Languages: Common, Elvish, Celestial, Dwarven

COMBAT
Init: +2
AC: 16
HP: 31
Hit Dice: 3d10
Speed 30
Size Medium
Passive perception 14
SAVING THROWS
STR +3 DEX +2 CON +3 INT +1 WIS +4 CHA +6
Attacks
Greatsword +5 / 2d6*+3 Silvered proficient, Heavy, two-handed
Handaxe +5 / 1d6+3 Light, thrown (range 20/60)

CLASS FEATURES / FEATS
Race
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Background (Knight) Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Class:
Divine Sense 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated , as with the hallow spell. 5/5 (Long Rest)

Lay on Hands: 15/15 (Long Rest) 5 hit points neutralize one poison or cures one disease.

Great Weapon Fighting: Reroll 1s and 2s while using two handed weapons.

Spellcasting
Spell save DC = 14
Spell attack modifier = 6
3 1st Level Slots
Prepare 5 spells
Bless, cure wounds, Purify Food and Drink, Shield of Faith, Thunderous Smite
[Oath]Protection from evil and good, sanctuary

Divine Smite
Expend one paladin spell slot to deal radiant damage to the target, 2d8 +1d8 for slots above 1st +1d8 undead or fiends

Divine Health
Immune to disease

Channel Divinity
-Sacred Weapon
-Turn the Unholy

EQUIPMENT
Money:250 gp
Set of fine clothes
Signet ring
Scroll of pedigree
Favor of the Lady Esralia (Handkerchief)
Belt Pouch
Greatsword
Handaxe (2)
Breastplate
Holy Symbol
Backpack
Blanket
10 candles
Tinderbox
Alms box
2 blocks of incense
Censer
Vestments
2 days of rations
waterskin


[/sblock]
 

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