Azurewraith
Explorer
Damn that title was a mouthful. So basically I was cultivating this game to play with my Irl group but between moves,dogs,kids and jobs we just cant seem to make it work at the moment. So here I am with half a story waiting to be told. Well enough gum flapping down to the real stuff.
The game will be set in a small pocket dimension not dissimilar to ravenloft One way in, one way out. Not that your characters know this as far as they are concerned this is life and all there is to it.
About that life basically each settlement is stuck living with some form of fairy tale horror maybe its the big bad wolf eating people, or the piedpiper stealing children for God knows what. That's where the PC's come in. You will all be graduates from the academy of monster hunters. Your job is to pick a case turn up figure out what's going on and put a stop to it.
Thing is its not as simple as just defeating the big bad, another will take its place you need to find out where it draws its dark power from. This will be a living world so leaving an outbreak for to long and other areas will get worse.
Char gen will be 4d6 re roll 1s n 2s drop lowest starting 3rd
Stick to official Wotc Material
You can start with a bonus item of a silvered weapon(effective against shapechangers),a weapon forged in holy water(useful against undead) or a token of truth(a necklace that can discern the truth 5 charges regains 1 charge every morning) and a extra 500g.
Backstory should include reasoning for wanting to become a hunter.
No evil characters it just wouldn't fit
The pc's shall all know of each other from training they don't have to be best buds or anything(unless you want them to be)
Few extra rules I like it grim wooo
Vitality
http://dnd.wizards.com/articles/unearthed-arcana/variant-rules
Lingering injuries
I think that's it feel free to ask any questions.
The game will be set in a small pocket dimension not dissimilar to ravenloft One way in, one way out. Not that your characters know this as far as they are concerned this is life and all there is to it.
About that life basically each settlement is stuck living with some form of fairy tale horror maybe its the big bad wolf eating people, or the piedpiper stealing children for God knows what. That's where the PC's come in. You will all be graduates from the academy of monster hunters. Your job is to pick a case turn up figure out what's going on and put a stop to it.
Thing is its not as simple as just defeating the big bad, another will take its place you need to find out where it draws its dark power from. This will be a living world so leaving an outbreak for to long and other areas will get worse.
Char gen will be 4d6 re roll 1s n 2s drop lowest starting 3rd
Stick to official Wotc Material
You can start with a bonus item of a silvered weapon(effective against shapechangers),a weapon forged in holy water(useful against undead) or a token of truth(a necklace that can discern the truth 5 charges regains 1 charge every morning) and a extra 500g.
Backstory should include reasoning for wanting to become a hunter.
No evil characters it just wouldn't fit
The pc's shall all know of each other from training they don't have to be best buds or anything(unless you want them to be)
Few extra rules I like it grim wooo
Vitality
http://dnd.wizards.com/articles/unearthed-arcana/variant-rules
Lingering injuries
I think that's it feel free to ask any questions.
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