Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Dark Fairytale OOC [Closed]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Searinox Nagharha" data-source="post: 7286085" data-attributes="member: 6802065"><p>So i wanted to be the Steel Wall the enemy breaks upon. Now at First i wanted to do this By making a Battlemaster, still want to abit, (plus i liked the idea of beeing the only non-magic user because Lothoc simply sucked at it) However i think i could to that alot beter as a Eldrich Knight</p><p></p><p>So I introduce </p><p><strong>Lothoc 'Shildor' Hrafnveidi-Mao</strong></p><p></p><p>Race: Goliath</p><p>Class: Fighter (Eldrich Knight) 5</p><p>Background: Outlander</p><p>Alignment: Chaotic Neutral</p><p>Experience: 6500</p><p></p><p>ABILITIES</p><p>Strength: 20 (+5)</p><p>Dexterity: 16 (+3)</p><p>Constitution: 17 (+3)</p><p>Intelligence: 16 (+3)</p><p>Wisdom: 13 (+1)</p><p>Charisma: 13 (+1)</p><p></p><p>AC: 19 (Chain Mail (16)+ Shield(2)+ Defense(+1 while wearing armor)) </p><p>Initiative: +3</p><p>Speed: 30 ft</p><p>HP: 51 (13+<a href="http://roll.coyotecode.net/lookup.php?rollid=187936" target="_blank">38</a>)</p><p>Hit Dice: 4 D10</p><p>Proficiency Bonus: +3</p><p></p><p>OFFENSE:</p><p>Flail (Silvered): To Hit, +8</p><p>Damage, 1D8+5 Bludgeoning</p><p></p><p>Handaxe, Thrown: To Hit, +8</p><p>Damage, 1D6+5 Slashing</p><p></p><p>Spell Attack Modifier: +6 </p><p>Spell save DC: 14</p><p>1st lvl Spell Slots: 3/3</p><p></p><p>SAVES:</p><p>Strength, Constitution</p><p></p><p>--------------------------</p><p></p><p>FEATURES:</p><p></p><p><strong>Background</strong>: Outlander (Bounty Hunter)(Wanderer)</p><p>At a young age Lothoc's tribe was saved from a Horror he could not clearly remember. At this time he was amazed at the skill of the Hunter that saved them.</p><p>he soon did all he could to follow in this great Hunters footsteps, joining the academy the moment they'd let him.</p><p>after his graduation though, he all but dissapeared into the wilderness. Still doing the requests he was sent out to do. but in the mean time, searching for ever greater challenges to face off against.</p><p></p><p><strong>Fighter Features:</strong></p><p>Fighting Style:</p><p>Defense; +1 to AC while wearing Armor</p><p></p><p>Second Wind:</p><p>Can use a Bonus Action to regain 1D10+5(fighter lvl) Hit Points</p><p>recharges after Short of Long Rest.</p><p></p><p>Action Surge:</p><p>On my Turn, I can take one additional action on top of my regulat action and a posible Bonus Action.</p><p>recharges after Short of Long Rest.</p><p></p><p>Extra Attack:</p><p>I can attack Twice whenever I use the Attack Action</p><p></p><p><strong>Eldritch Knight Features</strong></p><p>SpellCasting:</p><p>Cantrips:</p><p>Lightning Lure</p><p>Light</p><p></p><p>1st lvl:</p><p>Absorb Elements</p><p>Burning Hands</p><p>Cause Fear</p><p>Shield</p><p></p><p>Weapon Bond:</p><p>I learned a ritual that creates a magical bond between myself and one weapon. I preform this ritual over the course of 1 hour, which can be done during a short rest. The Weapon must be within my reach throughout the ritual, at the conclusion of which i tough the weapon and forge the bond.</p><p>Once i have bonded to a weapon, i cant be disarmed of that weapon unless i am incapacitated. if it is on the same plane of existence, i can summon that weapon as a bonus action on my turn, causing it to teleport instantly into my hand.</p><p>I can have up to two bonded weapons, but i can summon only one at a time with my bonus action.</p><p>if i attempt to bond to a third weapon, i must first break my bond with one of the other two.</p><p></p><p><strong>Goliath Features</strong></p><p>Stone;s Endurance:</p><p>When I take damage, i can use my reaction to reduce the damage by 1D12+3(Constitution)</p><p>Recharge after Short or Long Rest</p><p></p><p>Powerful Build:</p><p>Counts as one size larger when determining my carrying capacity and the weight i can push, drag, or lift.</p><p></p><p>Mountain Born:</p><p>Acclimated to high altitude, including elevations above 20,000 Feet, also naturally adapted to cold climates.</p><p></p><p><strong>Feats:</strong></p><p>Warcaster</p><p></p><p>-----------------------</p><p></p><p><strong>Skills</strong></p><p>Acrobatics +3</p><p>Animal Handling +1</p><p>Arcana +3</p><p><strong>Athletics +8</strong> </p><p>Deception +1</p><p>History +3</p><p>Insight +3</p><p><strong>Intimidation +4</strong> </p><p>Investigation +3</p><p>Medicine +1</p><p><strong>Nature +4</strong> </p><p><strong>Perception +4</strong> </p><p>Performance +1</p><p>Persuasion +1</p><p>Religion +3</p><p>Sleight of Hand +3 </p><p>Stealth +3 Armor Disadvantage</p><p><strong>Survival +4</strong></p><p></p><p></p><p>Proficiencies</p><p>Armor All Armor, Shields</p><p>Weapons Martial Weapons, Simple Weapons</p><p>Tools Bone Dice</p><p>Languages Common, Giant, Primordial</p><p></p><p></p><p></p><p></p><p>this is what i got so far <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>as for Magical Item, I'd like either a Lightning Javelin, Sentinel Shield or the Quiver of Ehlonna (this one just sounds like so much fun) but i'll leave that up to you</p></blockquote><p></p>
[QUOTE="Searinox Nagharha, post: 7286085, member: 6802065"] So i wanted to be the Steel Wall the enemy breaks upon. Now at First i wanted to do this By making a Battlemaster, still want to abit, (plus i liked the idea of beeing the only non-magic user because Lothoc simply sucked at it) However i think i could to that alot beter as a Eldrich Knight So I introduce [B]Lothoc 'Shildor' Hrafnveidi-Mao[/B] Race: Goliath Class: Fighter (Eldrich Knight) 5 Background: Outlander Alignment: Chaotic Neutral Experience: 6500 ABILITIES Strength: 20 (+5) Dexterity: 16 (+3) Constitution: 17 (+3) Intelligence: 16 (+3) Wisdom: 13 (+1) Charisma: 13 (+1) AC: 19 (Chain Mail (16)+ Shield(2)+ Defense(+1 while wearing armor)) Initiative: +3 Speed: 30 ft HP: 51 (13+[URL="http://roll.coyotecode.net/lookup.php?rollid=187936"]38[/URL]) Hit Dice: 4 D10 Proficiency Bonus: +3 OFFENSE: Flail (Silvered): To Hit, +8 Damage, 1D8+5 Bludgeoning Handaxe, Thrown: To Hit, +8 Damage, 1D6+5 Slashing Spell Attack Modifier: +6 Spell save DC: 14 1st lvl Spell Slots: 3/3 SAVES: Strength, Constitution -------------------------- FEATURES: [B]Background[/B]: Outlander (Bounty Hunter)(Wanderer) At a young age Lothoc's tribe was saved from a Horror he could not clearly remember. At this time he was amazed at the skill of the Hunter that saved them. he soon did all he could to follow in this great Hunters footsteps, joining the academy the moment they'd let him. after his graduation though, he all but dissapeared into the wilderness. Still doing the requests he was sent out to do. but in the mean time, searching for ever greater challenges to face off against. [B]Fighter Features:[/B] Fighting Style: Defense; +1 to AC while wearing Armor Second Wind: Can use a Bonus Action to regain 1D10+5(fighter lvl) Hit Points recharges after Short of Long Rest. Action Surge: On my Turn, I can take one additional action on top of my regulat action and a posible Bonus Action. recharges after Short of Long Rest. Extra Attack: I can attack Twice whenever I use the Attack Action [B]Eldritch Knight Features[/B] SpellCasting: Cantrips: Lightning Lure Light 1st lvl: Absorb Elements Burning Hands Cause Fear Shield Weapon Bond: I learned a ritual that creates a magical bond between myself and one weapon. I preform this ritual over the course of 1 hour, which can be done during a short rest. The Weapon must be within my reach throughout the ritual, at the conclusion of which i tough the weapon and forge the bond. Once i have bonded to a weapon, i cant be disarmed of that weapon unless i am incapacitated. if it is on the same plane of existence, i can summon that weapon as a bonus action on my turn, causing it to teleport instantly into my hand. I can have up to two bonded weapons, but i can summon only one at a time with my bonus action. if i attempt to bond to a third weapon, i must first break my bond with one of the other two. [B]Goliath Features[/B] Stone;s Endurance: When I take damage, i can use my reaction to reduce the damage by 1D12+3(Constitution) Recharge after Short or Long Rest Powerful Build: Counts as one size larger when determining my carrying capacity and the weight i can push, drag, or lift. Mountain Born: Acclimated to high altitude, including elevations above 20,000 Feet, also naturally adapted to cold climates. [B]Feats:[/B] Warcaster ----------------------- [B]Skills[/B] Acrobatics +3 Animal Handling +1 Arcana +3 [B]Athletics +8[/B] Deception +1 History +3 Insight +3 [B]Intimidation +4[/B] Investigation +3 Medicine +1 [B]Nature +4[/B] [B]Perception +4[/B] Performance +1 Persuasion +1 Religion +3 Sleight of Hand +3 Stealth +3 Armor Disadvantage [B]Survival +4[/B] Proficiencies Armor All Armor, Shields Weapons Martial Weapons, Simple Weapons Tools Bone Dice Languages Common, Giant, Primordial this is what i got so far ;) as for Magical Item, I'd like either a Lightning Javelin, Sentinel Shield or the Quiver of Ehlonna (this one just sounds like so much fun) but i'll leave that up to you [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Dark Fairytale OOC [Closed]
Top