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Dark Fairytale OOC [Closed]
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<blockquote data-quote="Searinox Nagharha" data-source="post: 7286569" data-attributes="member: 6802065"><p>[sblock=Lothoc 'Shildor' Hrafnveidi-Mao]</p><p>[ATTACH]91452[/ATTACH]</p><p>Apperance: Standing about 8' tall, Lothoc Hrafnveidi-Mao... or Shildor as most call him. Is a towering monument of resiliance. His face his calm and inviting, and always Prideful. on the right side of his face, his tattoo's form to resemble something like a Claw enclosing his eye. </p><p></p><p>Race: Goliath</p><p>Class: Fighter (Eldrich Knight) 5</p><p>Background: Outlander</p><p>Alignment: Chaotic Neutral</p><p>Experience: 6500</p><p></p><p>ABILITIES</p><p>Strength: 20 (+5)</p><p>Dexterity: 16 (+3)</p><p>Constitution: 17 (+3)</p><p>Intelligence: 16 (+3)</p><p>Wisdom: 13 (+1)</p><p>Charisma: 13 (+1)</p><p></p><p>Skills</p><p>Acrobatics +3</p><p>Animal Handling +1</p><p>Arcana +3</p><p><strong>Athletics +8</strong></p><p>Deception +1</p><p>History +3</p><p>Insight +3</p><p><strong>Intimidation +4</strong></p><p>Investigation +3</p><p>Medicine +1</p><p><strong>Nature +4</strong></p><p><strong>Perception +4</strong></p><p>Performance +1</p><p>Persuasion +1</p><p>Religion +3</p><p>Sleight of Hand +3</p><p>Stealth +3 Armor Disadvantage</p><p><strong>Survival +4</strong></p><p></p><p>AC: 19 (Chain Mail (16)+ Shield(2)+ Defense(+1 while wearing armor))</p><p>Initiative: +3</p><p>Speed: 30 ft</p><p>HP: 51 (13+38)</p><p>Hit Dice: 4 D10</p><p>Proficiency Bonus: +3</p><p></p><p>OFFENSE:</p><p>Flail (Silvered): To Hit, +8</p><p>Damage, 1D8+5 Bludgeoning</p><p></p><p>Javelin of Lightning, Thrown: To Hit +8</p><p>Damage, 1D6+5</p><p></p><p>Handaxe, Thrown: To Hit, +8</p><p>Damage, 1D6+5 Slashing</p><p></p><p>Spell Attack Modifier: +6</p><p>Spell save DC: 14</p><p>1st lvl Spell Slots: 3/3</p><p></p><p>Weapon Bonds:</p><p>Flail</p><p>Javelin of Lightning</p><p></p><p>SAVES:</p><p>Strength, Constitution</p><p></p><p><strong>Equipment:</strong></p><p><strong>Normal;</strong> Chain Mail, Shield (a Steel Door), Flail, 2x handaxe</p><p><strong>Magical;</strong></p><p><em>Javelin of Lightning,</em></p><p>When you hurl it and speak its Command Word (Folga), it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The Lightning Bolt turns back into a Javelin when it reaches the target. Make a ranged weapon Attack against the target. On a hit, the target takes damage from the Javelin plus 4d6 lightning damage.</p><p></p><p>The javelin's property can't be used again until the next dawn. In the meantime, the Javelin can still be used as a Magic Weapon.</p><p></p><p>Backpack: Crowbar, Hammer, 10 Pitons, 10 Torches, Tinderbox, 10 days of rations and a waterskin. 50 feet of Rope strapped to the side</p><p></p><p>--------------------------</p><p></p><p><strong><u>FEATURES:</u></strong></p><p><strong>Background:</strong> Outlander (Bounty Hunter)(Wanderer)</p><p>At a young age Lothoc's tribe was saved from a Horror he could not clearly remember. At this time he was amazed at the skill of the Hunter that saved them.</p><p>he soon did all he could to follow in this great Hunters footsteps, joining the academy the moment they'd let him.</p><p>During his time in the academy, his only real redeeming quality seemed to have been his resiliance. So he decided to build upon it with training, tactics, spells, armor, anything to increase it.</p><p>after his graduation though, he all but dissapeared into the wilderness. Still doing the requests he was sent out to do. but in the mean time, searching for ever greater challenges to face off against.</p><p></p><p><strong><u>Fighter Features:</u></strong></p><p><strong>Fighting Style:</strong></p><p>Defense; +1 to AC while wearing Armor</p><p></p><p><strong>Second Wind:</strong></p><p>Can use a Bonus Action to regain 1D10+5(fighter lvl) Hit Points</p><p>recharges after Short of Long Rest.</p><p></p><p><strong>Action Surge:</strong></p><p>On my Turn, I can take one additional action on top of my regulat action and a posible Bonus Action.</p><p>recharges after Short of Long Rest.</p><p><strong></strong></p><p><strong>Extra Attack:</strong></p><p>I can attack Twice whenever I use the Attack Action</p><p></p><p><strong><u>Eldritch Knight Features</u></strong></p><p><strong>SpellCasting:</strong></p><p>Cantrips:</p><p>Lightning Lure</p><p>Light</p><p></p><p>1st lvl:</p><p>Absorb Elements</p><p>Burning Hands</p><p>Cause Fear</p><p>Shield</p><p></p><p><strong>Weapon Bond:</strong></p><p>I learned a ritual that creates a magical bond between myself and one weapon. I preform this ritual over the course of 1 hour, which can be done during a short rest. The Weapon must be within my reach throughout the ritual, at the conclusion of which i tough the weapon and forge the bond.</p><p>Once i have bonded to a weapon, i cant be disarmed of that weapon unless i am incapacitated. if it is on the same plane of existence, i can summon that weapon as a bonus action on my turn, causing it to teleport instantly into my hand.</p><p>I can have up to two bonded weapons, but i can summon only one at a time with my bonus action.</p><p>if i attempt to bond to a third weapon, i must first break my bond with one of the other two.</p><p></p><p><strong><u>Goliath Features</u></strong></p><p><strong>Stone;s Endurance:</strong></p><p>When I take damage, i can use my reaction to reduce the damage by 1D12+3(Constitution)</p><p>Recharge after Short or Long Rest</p><p></p><p><strong>Powerful Build:</strong></p><p>Counts as one size larger when determining my carrying capacity and the weight i can push, drag, or lift.</p><p></p><p><strong>Mountain Born:</strong></p><p>Acclimated to high altitude, including elevations above 20,000 Feet, also naturally adapted to cold climates.</p><p></p><p><strong>Feats:</strong></p><p><strong>Warcaster</strong></p><p>You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits</p><p>You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.</p><p>You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.</p><p>When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. </p><p>-----------------------</p><p></p><p>Proficiencies</p><p>Armor All Armor, Shields</p><p>Weapons Martial Weapons, Simple Weapons</p><p>Tools Bone Dice</p><p>Languages Common, Giant, Primordial</p><p>[/sblock]</p><p></p><p></p><p></p><p>I think that should be about right? Spells should help keep myself and some others alive i hope</p></blockquote><p></p>
[QUOTE="Searinox Nagharha, post: 7286569, member: 6802065"] [sblock=Lothoc 'Shildor' Hrafnveidi-Mao] [ATTACH=CONFIG]91452._xfImport[/ATTACH] Apperance: Standing about 8' tall, Lothoc Hrafnveidi-Mao... or Shildor as most call him. Is a towering monument of resiliance. His face his calm and inviting, and always Prideful. on the right side of his face, his tattoo's form to resemble something like a Claw enclosing his eye. Race: Goliath Class: Fighter (Eldrich Knight) 5 Background: Outlander Alignment: Chaotic Neutral Experience: 6500 ABILITIES Strength: 20 (+5) Dexterity: 16 (+3) Constitution: 17 (+3) Intelligence: 16 (+3) Wisdom: 13 (+1) Charisma: 13 (+1) Skills Acrobatics +3 Animal Handling +1 Arcana +3 [B]Athletics +8[/B] Deception +1 History +3 Insight +3 [B]Intimidation +4[/B] Investigation +3 Medicine +1 [B]Nature +4[/B] [B]Perception +4[/B] Performance +1 Persuasion +1 Religion +3 Sleight of Hand +3 Stealth +3 Armor Disadvantage [B]Survival +4[/B] AC: 19 (Chain Mail (16)+ Shield(2)+ Defense(+1 while wearing armor)) Initiative: +3 Speed: 30 ft HP: 51 (13+38) Hit Dice: 4 D10 Proficiency Bonus: +3 OFFENSE: Flail (Silvered): To Hit, +8 Damage, 1D8+5 Bludgeoning Javelin of Lightning, Thrown: To Hit +8 Damage, 1D6+5 Handaxe, Thrown: To Hit, +8 Damage, 1D6+5 Slashing Spell Attack Modifier: +6 Spell save DC: 14 1st lvl Spell Slots: 3/3 Weapon Bonds: Flail Javelin of Lightning SAVES: Strength, Constitution [B]Equipment:[/B] [B]Normal;[/B] Chain Mail, Shield (a Steel Door), Flail, 2x handaxe [B]Magical;[/B] [I]Javelin of Lightning,[/I] When you hurl it and speak its Command Word (Folga), it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The Lightning Bolt turns back into a Javelin when it reaches the target. Make a ranged weapon Attack against the target. On a hit, the target takes damage from the Javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the Javelin can still be used as a Magic Weapon. Backpack: Crowbar, Hammer, 10 Pitons, 10 Torches, Tinderbox, 10 days of rations and a waterskin. 50 feet of Rope strapped to the side -------------------------- [B][U]FEATURES:[/U] Background:[/B] Outlander (Bounty Hunter)(Wanderer) At a young age Lothoc's tribe was saved from a Horror he could not clearly remember. At this time he was amazed at the skill of the Hunter that saved them. he soon did all he could to follow in this great Hunters footsteps, joining the academy the moment they'd let him. During his time in the academy, his only real redeeming quality seemed to have been his resiliance. So he decided to build upon it with training, tactics, spells, armor, anything to increase it. after his graduation though, he all but dissapeared into the wilderness. Still doing the requests he was sent out to do. but in the mean time, searching for ever greater challenges to face off against. [B][U]Fighter Features:[/U][/B] [B]Fighting Style:[/B] Defense; +1 to AC while wearing Armor [B]Second Wind:[/B] Can use a Bonus Action to regain 1D10+5(fighter lvl) Hit Points recharges after Short of Long Rest. [B]Action Surge:[/B] On my Turn, I can take one additional action on top of my regulat action and a posible Bonus Action. recharges after Short of Long Rest. [B] Extra Attack:[/B] I can attack Twice whenever I use the Attack Action [B][U]Eldritch Knight Features[/U] SpellCasting:[/B] Cantrips: Lightning Lure Light 1st lvl: Absorb Elements Burning Hands Cause Fear Shield [B]Weapon Bond:[/B] I learned a ritual that creates a magical bond between myself and one weapon. I preform this ritual over the course of 1 hour, which can be done during a short rest. The Weapon must be within my reach throughout the ritual, at the conclusion of which i tough the weapon and forge the bond. Once i have bonded to a weapon, i cant be disarmed of that weapon unless i am incapacitated. if it is on the same plane of existence, i can summon that weapon as a bonus action on my turn, causing it to teleport instantly into my hand. I can have up to two bonded weapons, but i can summon only one at a time with my bonus action. if i attempt to bond to a third weapon, i must first break my bond with one of the other two. [B][U]Goliath Features[/U] Stone;s Endurance:[/B] When I take damage, i can use my reaction to reduce the damage by 1D12+3(Constitution) Recharge after Short or Long Rest [B]Powerful Build:[/B] Counts as one size larger when determining my carrying capacity and the weight i can push, drag, or lift. [B]Mountain Born:[/B] Acclimated to high altitude, including elevations above 20,000 Feet, also naturally adapted to cold climates. [B]Feats: Warcaster[/B] You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. ----------------------- Proficiencies Armor All Armor, Shields Weapons Martial Weapons, Simple Weapons Tools Bone Dice Languages Common, Giant, Primordial [/sblock] I think that should be about right? Spells should help keep myself and some others alive i hope [/QUOTE]
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