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<blockquote data-quote="Primitive Screwhead" data-source="post: 6287944" data-attributes="member: 20805"><p>Honestly this sprang from reading a National Geographic special edition on the Medieval Ages, tracing the history of the world from 500ad to around 1600ad. The 'Dark Ages' were a result of many things, but plagues brought in by the expansion of trade and the downfall of education were the two main culprits. I simply re-imagined a world in which the plague is not mundane disease but an affliction of the soul.</p><p></p><p>The mechanic I am playing around with is the use of 'Taint'. In its current, untested, form taint is a dice pool that an evil character gains and builds. This dice pool can be used as a stat for things like identifying the greater evils in the area based on their influence.. at first just direction, but with very good rolls be able to identify specifics.</p><p></p><p>The other, dangerous, use is to boost another stat for a short duration. A player can choose to use all or part of the Taint dice pool and chooses a stat. That stat is treated at one tier higher for the duration of the boost, which the Taint dice are used as a countdown for.</p><p> Each die in the Taint pool can only be used once per day.. per tier of the dice.. more on that shortly.</p><p></p><p>At the end of the countdown, the chosen stat returns to normal and the character has to make a WIL check with a DC of 5 plus the number of rounds of stat boost that day. Failure results in gaining a new Taint dice.</p><p></p><p> However, failure by 10 or more also means you lose a point from the stat you had just boosted. Good roleplaying descriptions should go with the loss.</p><p></p><p>In this way, Taint can make a character very powerful.. but only while relying on it.</p><p></p><p>I said 'the tier of the dice'.. yes. All PCs and most 'Things' will have 'starting' tier Taint. When aligned with a greater power, read 'higher tier Tainted one', the dice pool advances to the next tier. This is why lesser Evils seek alignment with greater Evils.. they actually become more powerful just by aligning with them.</p><p></p><p></p><p>As to what the 'Things' are, I am planning on using the DnD category of Aberrations as the jumping off point.. all the weird, mutated insanity that those entail. And Shades. Gotta have shades in a game titled 'DARK' <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6287944, member: 20805"] Honestly this sprang from reading a National Geographic special edition on the Medieval Ages, tracing the history of the world from 500ad to around 1600ad. The 'Dark Ages' were a result of many things, but plagues brought in by the expansion of trade and the downfall of education were the two main culprits. I simply re-imagined a world in which the plague is not mundane disease but an affliction of the soul. The mechanic I am playing around with is the use of 'Taint'. In its current, untested, form taint is a dice pool that an evil character gains and builds. This dice pool can be used as a stat for things like identifying the greater evils in the area based on their influence.. at first just direction, but with very good rolls be able to identify specifics. The other, dangerous, use is to boost another stat for a short duration. A player can choose to use all or part of the Taint dice pool and chooses a stat. That stat is treated at one tier higher for the duration of the boost, which the Taint dice are used as a countdown for. Each die in the Taint pool can only be used once per day.. per tier of the dice.. more on that shortly. At the end of the countdown, the chosen stat returns to normal and the character has to make a WIL check with a DC of 5 plus the number of rounds of stat boost that day. Failure results in gaining a new Taint dice. However, failure by 10 or more also means you lose a point from the stat you had just boosted. Good roleplaying descriptions should go with the loss. In this way, Taint can make a character very powerful.. but only while relying on it. I said 'the tier of the dice'.. yes. All PCs and most 'Things' will have 'starting' tier Taint. When aligned with a greater power, read 'higher tier Tainted one', the dice pool advances to the next tier. This is why lesser Evils seek alignment with greater Evils.. they actually become more powerful just by aligning with them. As to what the 'Things' are, I am planning on using the DnD category of Aberrations as the jumping off point.. all the weird, mutated insanity that those entail. And Shades. Gotta have shades in a game titled 'DARK' :) [/QUOTE]
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