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<blockquote data-quote="Primitive Screwhead" data-source="post: 6288403" data-attributes="member: 20805"><p>So, a plane ride gives time to consider evil and nasty things... I mean, what else to think of while trapped inside an aluminum flying coffin?</p><p></p><p>So, I thought I would look into mythology outside my normal world and meandered into the realm of Malaysian folklore. Weird stuff, but it gives me a grounding for the 'Things'.</p><p> Malai stories are filled with animistic spirits and elemental-ish demons, literally hundreds of unique versions.</p><p></p><p>Years ago I had a PC named 'Justin Cooper' and I worked up details for an EoM:R summoning system that didn't rely on summoning a specific creature. Melding these two {and adjusting for the game system} I get something like:</p><p></p><p>Minor: animist based spirits, dire creatures.. but mostly 'normal' threats. Avoid the sharp parts and you should be okay.</p><p></p><p>Weak: Still animist based, but infused with elemental powers. Includes homunculi</p><p></p><p>Moderate: humanoid based, with animist influence {Panyaden is a hyena-headed man} that have magical wards</p><p> Jembalang {Goblins. Gnomes}</p><p> Some of these are disease carriers along with the usual threats</p><p></p><p>Strong: 1) Elemental based: Hantu Air {water}, Hantu Lau {ocean}, Jembalang Tanah {Earth}, Hantu Ribit {storm}, etc..</p><p> 2) 'Giants': Huta, the forest demon {12' tall humanoid}, The Hunter {with his three hellish dogs}</p><p></p><p>Major: Djin, Hantu Raya {The 'great ghost' that will draw lesser beings to its call}, Rakasha {probably won't use.. too specific}</p><p> </p><p></p><p>The world is littered with the detritus of a demonic-summoning war.. with thousands of the Hantu lingering, feeding on the pain and anguish that is soaked into the essence of the century old battlefields. Mostly these creatures are content to remain where they are.. but sometimes they feel the need for fresh fear {and flesh}. The Major demons are intelligent enough to avoid notice, working to preserve their chosen grocery stores..., er, villages. This can mean clearing the area of competing demons.</p><p> </p><p> The other demons tend to be more impulsive and less worried about tomorrow. These are the ones the Walking Dead will face. Perhaps venturing into one of the ruined cities and braving the dangers to get into a library, one might find ways to banish these demons back to whence they came. Of perhaps those brave souls that try will end up guarding the path against the next foolish mortals.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6288403, member: 20805"] So, a plane ride gives time to consider evil and nasty things... I mean, what else to think of while trapped inside an aluminum flying coffin? So, I thought I would look into mythology outside my normal world and meandered into the realm of Malaysian folklore. Weird stuff, but it gives me a grounding for the 'Things'. Malai stories are filled with animistic spirits and elemental-ish demons, literally hundreds of unique versions. Years ago I had a PC named 'Justin Cooper' and I worked up details for an EoM:R summoning system that didn't rely on summoning a specific creature. Melding these two {and adjusting for the game system} I get something like: Minor: animist based spirits, dire creatures.. but mostly 'normal' threats. Avoid the sharp parts and you should be okay. Weak: Still animist based, but infused with elemental powers. Includes homunculi Moderate: humanoid based, with animist influence {Panyaden is a hyena-headed man} that have magical wards Jembalang {Goblins. Gnomes} Some of these are disease carriers along with the usual threats Strong: 1) Elemental based: Hantu Air {water}, Hantu Lau {ocean}, Jembalang Tanah {Earth}, Hantu Ribit {storm}, etc.. 2) 'Giants': Huta, the forest demon {12' tall humanoid}, The Hunter {with his three hellish dogs} Major: Djin, Hantu Raya {The 'great ghost' that will draw lesser beings to its call}, Rakasha {probably won't use.. too specific} The world is littered with the detritus of a demonic-summoning war.. with thousands of the Hantu lingering, feeding on the pain and anguish that is soaked into the essence of the century old battlefields. Mostly these creatures are content to remain where they are.. but sometimes they feel the need for fresh fear {and flesh}. The Major demons are intelligent enough to avoid notice, working to preserve their chosen grocery stores..., er, villages. This can mean clearing the area of competing demons. The other demons tend to be more impulsive and less worried about tomorrow. These are the ones the Walking Dead will face. Perhaps venturing into one of the ruined cities and braving the dangers to get into a library, one might find ways to banish these demons back to whence they came. Of perhaps those brave souls that try will end up guarding the path against the next foolish mortals. [/QUOTE]
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