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Dark Schneider Reborn!
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<blockquote data-quote="RookSeven" data-source="post: 2704505" data-attributes="member: 34491"><p>I wanted to build a version of Dark Schneider (from the anime series Bastard!) from his earlier days (which would explain his decreased levels). I worked out being able to use Bloodline of Fire with my DM so that's cool. And I plan on gaining the Feats Improved Familiar (Pseudodragon), Piercing Flame (not the real name, from Sandstorm which allows you to do fire damage through resistance & possibly invulnerability), & yet another which I forget the name of that allows you to do an additional point of damage for every die you throw (i.e. a Fireball @ 10d6 now does 10d6+10). Also a lot of this stuff comes from Dragon Magazine & other D&D realms. He's just starting out so all I had to work with was the usual starting cash. Anyway any suggestions are more than welcome.</p><p></p><p>Dark Schneider</p><p>Male Death-Touched</p><p>Battle Caster (Fire Sphere)/LV4 (CR 5)</p><p></p><p>Str (16)</p><p>Dex (18)</p><p>Con (14)</p><p>Int (16)</p><p>Wis (14)</p><p>Cha (23)</p><p></p><p>HP (32)</p><p>AC (19); 10 + 4 (armor) + 4 (Dex) + 1 (Nat. Armor)</p><p>Touch (14)</p><p>F-Footed (15)</p><p>Speed (30')</p><p>Initiative (4)</p><p>Fort (3)</p><p>Ref (5)</p><p>Will (6)</p><p>BAB (3)</p><p></p><p>Skills:</p><p>Bluff (11)</p><p>Concentration (9)</p><p>Intimidate (17)</p><p>Move Silently (6)</p><p>Profession - Laundry (6)</p><p>Spellcraft (10)</p><p>Use Magic Device (8)</p><p></p><p>Feats:</p><p>Bloodline of Fire (+4 vs. Fire Effects, +2 to Fire Caster Level)</p><p>Calishite Elementalist (Automatic Fire Spells at new Spell Level, +1 to Fire Caster Level / Can</p><p> exceed normal damage limits by +1 die)</p><p></p><p>Special Abilities:</p><p>Chill Touch (1 per day at Caster Level)</p><p>Cold Resistance (5)</p><p>Darkvision (60')</p><p>Electricity Resistance (5)</p><p></p><p>Masterwork Longsword (1d8+3 / +7 melee)</p><p></p><p>Spells: </p><p>All normal spells are cast as 4th Level</p><p>All Cold Spells are cast as 2nd Level (but I won't be using those at all)</p><p>All Fire Spells are cast as 8th Level (+1 for Fire Sphere, +2 for Bloodline & +1 for Calishite)</p><p>0 - Acid Splash, Flare, Open/Close, Light, Read Magic, Prestidigitation</p><p>1 - Burning Hands, Mage Armor, Magic Missile</p><p>2 - Pyrotechnics, Scorching Ray</p><p></p><p>Spells Known: 4 / 6 / 3</p><p></p><p>Equipment:</p><p>Hand of the Mage</p><p>Masterwork Longsword</p><p>Chain Shirt</p><p>Pearl of Power (1st Level)</p><p>Amulet of Natural AC +1</p><p>Elven Tree Tent</p></blockquote><p></p>
[QUOTE="RookSeven, post: 2704505, member: 34491"] I wanted to build a version of Dark Schneider (from the anime series Bastard!) from his earlier days (which would explain his decreased levels). I worked out being able to use Bloodline of Fire with my DM so that's cool. And I plan on gaining the Feats Improved Familiar (Pseudodragon), Piercing Flame (not the real name, from Sandstorm which allows you to do fire damage through resistance & possibly invulnerability), & yet another which I forget the name of that allows you to do an additional point of damage for every die you throw (i.e. a Fireball @ 10d6 now does 10d6+10). Also a lot of this stuff comes from Dragon Magazine & other D&D realms. He's just starting out so all I had to work with was the usual starting cash. Anyway any suggestions are more than welcome. Dark Schneider Male Death-Touched Battle Caster (Fire Sphere)/LV4 (CR 5) Str (16) Dex (18) Con (14) Int (16) Wis (14) Cha (23) HP (32) AC (19); 10 + 4 (armor) + 4 (Dex) + 1 (Nat. Armor) Touch (14) F-Footed (15) Speed (30') Initiative (4) Fort (3) Ref (5) Will (6) BAB (3) Skills: Bluff (11) Concentration (9) Intimidate (17) Move Silently (6) Profession - Laundry (6) Spellcraft (10) Use Magic Device (8) Feats: Bloodline of Fire (+4 vs. Fire Effects, +2 to Fire Caster Level) Calishite Elementalist (Automatic Fire Spells at new Spell Level, +1 to Fire Caster Level / Can exceed normal damage limits by +1 die) Special Abilities: Chill Touch (1 per day at Caster Level) Cold Resistance (5) Darkvision (60') Electricity Resistance (5) Masterwork Longsword (1d8+3 / +7 melee) Spells: All normal spells are cast as 4th Level All Cold Spells are cast as 2nd Level (but I won't be using those at all) All Fire Spells are cast as 8th Level (+1 for Fire Sphere, +2 for Bloodline & +1 for Calishite) 0 - Acid Splash, Flare, Open/Close, Light, Read Magic, Prestidigitation 1 - Burning Hands, Mage Armor, Magic Missile 2 - Pyrotechnics, Scorching Ray Spells Known: 4 / 6 / 3 Equipment: Hand of the Mage Masterwork Longsword Chain Shirt Pearl of Power (1st Level) Amulet of Natural AC +1 Elven Tree Tent [/QUOTE]
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