I wanted to build a version of Dark Schneider (from the anime series Bastard!) from his earlier days (which would explain his decreased levels). I worked out being able to use Bloodline of Fire with my DM so that's cool. And I plan on gaining the Feats Improved Familiar (Pseudodragon), Piercing Flame (not the real name, from Sandstorm which allows you to do fire damage through resistance & possibly invulnerability), & yet another which I forget the name of that allows you to do an additional point of damage for every die you throw (i.e. a Fireball @ 10d6 now does 10d6+10). Also a lot of this stuff comes from Dragon Magazine & other D&D realms. He's just starting out so all I had to work with was the usual starting cash. Anyway any suggestions are more than welcome.
Dark Schneider
Male Death-Touched
Battle Caster (Fire Sphere)/LV4 (CR 5)
Str (16)
Dex (18)
Con (14)
Int (16)
Wis (14)
Cha (23)
HP (32)
AC (19); 10 + 4 (armor) + 4 (Dex) + 1 (Nat. Armor)
Touch (14)
F-Footed (15)
Speed (30')
Initiative (4)
Fort (3)
Ref (5)
Will (6)
BAB (3)
Skills:
Bluff (11)
Concentration (9)
Intimidate (17)
Move Silently (6)
Profession - Laundry (6)
Spellcraft (10)
Use Magic Device (8)
Feats:
Bloodline of Fire (+4 vs. Fire Effects, +2 to Fire Caster Level)
Calishite Elementalist (Automatic Fire Spells at new Spell Level, +1 to Fire Caster Level / Can
exceed normal damage limits by +1 die)
Special Abilities:
Chill Touch (1 per day at Caster Level)
Cold Resistance (5)
Darkvision (60')
Electricity Resistance (5)
Masterwork Longsword (1d8+3 / +7 melee)
Spells:
All normal spells are cast as 4th Level
All Cold Spells are cast as 2nd Level (but I won't be using those at all)
All Fire Spells are cast as 8th Level (+1 for Fire Sphere, +2 for Bloodline & +1 for Calishite)
0 - Acid Splash, Flare, Open/Close, Light, Read Magic, Prestidigitation
1 - Burning Hands, Mage Armor, Magic Missile
2 - Pyrotechnics, Scorching Ray
Spells Known: 4 / 6 / 3
Equipment:
Hand of the Mage
Masterwork Longsword
Chain Shirt
Pearl of Power (1st Level)
Amulet of Natural AC +1
Elven Tree Tent
Dark Schneider
Male Death-Touched
Battle Caster (Fire Sphere)/LV4 (CR 5)
Str (16)
Dex (18)
Con (14)
Int (16)
Wis (14)
Cha (23)
HP (32)
AC (19); 10 + 4 (armor) + 4 (Dex) + 1 (Nat. Armor)
Touch (14)
F-Footed (15)
Speed (30')
Initiative (4)
Fort (3)
Ref (5)
Will (6)
BAB (3)
Skills:
Bluff (11)
Concentration (9)
Intimidate (17)
Move Silently (6)
Profession - Laundry (6)
Spellcraft (10)
Use Magic Device (8)
Feats:
Bloodline of Fire (+4 vs. Fire Effects, +2 to Fire Caster Level)
Calishite Elementalist (Automatic Fire Spells at new Spell Level, +1 to Fire Caster Level / Can
exceed normal damage limits by +1 die)
Special Abilities:
Chill Touch (1 per day at Caster Level)
Cold Resistance (5)
Darkvision (60')
Electricity Resistance (5)
Masterwork Longsword (1d8+3 / +7 melee)
Spells:
All normal spells are cast as 4th Level
All Cold Spells are cast as 2nd Level (but I won't be using those at all)
All Fire Spells are cast as 8th Level (+1 for Fire Sphere, +2 for Bloodline & +1 for Calishite)
0 - Acid Splash, Flare, Open/Close, Light, Read Magic, Prestidigitation
1 - Burning Hands, Mage Armor, Magic Missile
2 - Pyrotechnics, Scorching Ray
Spells Known: 4 / 6 / 3
Equipment:
Hand of the Mage
Masterwork Longsword
Chain Shirt
Pearl of Power (1st Level)
Amulet of Natural AC +1
Elven Tree Tent
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