Mach2.5 said:
This is a total and blantant oversight of te obvious. The core team is doing a little reworking of the text to clarify things a little more for those unfamiliar with te setting (it was so obvious to all of us because we all have been playing DS for so long that it took someone who wasn't familiar with the setting to notice the gross error). To clarify though, defilers and preservers are mechanically 100% similar. They use the same advancement tables (since the team is required to use the one in the PHB and not the one from 2e), the same spell progression tables, etc. The beefed up feats will be made available for any wizard, but they will only provide enhancements to a wizard who chooses to defile. Should a wizard defile too much and too often, he will no longer be able to cast a spell without defiling. The difference is no longer between the wizard, but in how the wizard casts his spells (i.e. wether he defiles while casting or not).
There's a current topic on clerics on the wizard boards about trying to make clerics a little more 'elemental' and less 'priestly (found in this thread, where the current line of thought is spontaneous casting of elemental spells instead of cures). ... I wouldn't want to ditch 'essential' spells just to be more elemental.
A spellcaster who is 1 level below a standard wizard is a spellcaster that is not likely to be played, not without some serious benefits. I'm not sure exactly what would those benefits would be to make the class more enticing to play though, or compensate for what would end up being a major crutch. Adding metamagic feats as class skills is rather tricky though and would more likely overpower the wizard in the end. As for new ones, how about some suggestions?
I doubt illithids would make the list, but I like them too much and am including them in my game
Actually, weren't mind flayers of a sort in the original dark sun (box set, MC appendix, or Dragon Kings?).
Ok, clerics:
Definitely, spontaneous casting of spells of their element [and the two adjacent, at higher levels] would be the way to go, IMHO, Also, i'd cut down the list of non-domain spells as much as possible, shoving everything you possibly could into the elemental domains. And then make it a class ability to add more domains at higher levels. By 20th level, a DS cleric should have access to all 4 domains for her element, be able to spontaneously cast any spell known of her domain or the two adjacent, and have increased save DCs and bonuses to their own saves. This should be balanced by a restricted list of non-elemental spells. They're elementalists, dammit!

And, if you iinclude epic level stuff, stick with the "becoming an elemental" thing for clerics.
'Nother possible cleric idea: something about summoning/talking with elementals--see the Greenbond or Totem Warrior class in Arcana Unearthed for some mechanical ideas, if you need them.
Or, maybe skip that and give druids a talking-to-the-spirits-of-the-land ability, instead of the shapechanging?
No point in sorcerers
1: you've got psions--basically the same niche
2: [arcane] magic is an invention in Athas, rather than an inherent thing
3: magic in Athas is about drawing on outside sources--psionics is about drawing on personal power
4: the no spellbooks thing strikes me as a dealbreaker for DS, in terms of both balance and flavor
5: you already have two styles of magic (preserver, defiler), they're just not the same two (prepared, spontaneous) of core D&D
Now, on preservers/defilers:
They *shouldn't* be balanced in raw power, but should instead be balanced in some other way. RPing is part of it (a defiler (1) gives herself away when she casts and (2) is gonna be even *more* persecuted). Not sure what else to do.
Anyway, i'd give the defilers some significant advantage--perhaps spontaneous metamagic use? Or the first 2 levels of increase for powering metamagic are free? Personally, i think that characters should basically be either pure preservers, or not--no middle ground. That is, the guy who defiles all the time is a defiler. The guy who never defiles is a preserver. But the guy who just defiles once in a while is *not* a preserver--whatever benefits are gained, he doesn't get them. Maybe mimic the darkside in WEG Star Wars: big power boosts, but you can't not do it after a while.
Look at it historically: the sorcerers of Athas didn't choose defiling over preserving 'cause they *wanted* to destroy life as we know it. They did it because the benifits outweighed the costs (at least in the short term, and to their perspective). So, reflect this mechanically--you get some kind of tangible, game-mechanical benifit for being a defiler. Preserver should be the road less-travelled, and a tough choice to stick to. But with some cool (if more flavorful than powerful) advantages.