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Dark Sun 5e, A minimalist conversion. (full) [OC]
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<blockquote data-quote="FitzTheRuke" data-source="post: 7851238" data-attributes="member: 59816"><p>No idea. It was a few years ago, I think. He looked like this:</p><p></p><p><strong>Chtckh'Chtckh (Chick-Chick)</strong></p><p>Neutral Thri-Kreen Gladiator Fighter Level 1</p><p></p><p>AC 15 (No Armour)</p><p>HP 13</p><p>Hit Dice 1x (1d10+3)</p><p></p><p><strong>Attacks</strong></p><p>Gythka +5 (1d10+3) Reach 10'</p><p>Bone Scimitar TWF +5 ea (1d6+3; 1d6)</p><p>Longbow +7 (1d8+3) Ranged 150/600</p><p>Net +7 Ranged 5/15 Restrained (dc10 Strength check as Action to escape, or destroy AC 10, HP 5)</p><p>Claws +5 (1d4+3)</p><p></p><p>[spoiler="Skills & Abilities"]</p><p><strong>Str</strong> 16(+3) <strong>Dex</strong> 17 (+3) <strong>Con</strong> 17(+3) <strong>Int</strong> 14(+2) <strong>Wis</strong> 16(+3) <strong>Cha</strong> 13(+1)</p><p></p><p>Athletics +5</p><p>Insight +5</p><p>Perception +5 (Passive 15)</p><p>Survival +5</p><p></p><p>Strength Saves +5</p><p>Constitution Saves +5</p><p></p><p>Languages</p><p>Common (Tyrian), Thri-Kreen</p><p></p><p><strong>Race & Class Abilities</strong></p><p>Thri-Kreen Torpor: You don't sleep (alert during rests)</p><p>Thri-Kreen Carpace: Without armour, your AC is 12+Con Mod (15)</p><p>Thri-Kreen Claws: Proficient in a 1d4 finesse unarmed attack</p><p>Thri-Kreen Extra Arms: (additional free manipulate object per round) </p><p>Fighter 1 Fighting Style: Archery +2 Attack with a Ranged Weapon </p><p>Fighter 1 Second Wind: Bonus Action - Regain 1d10 plus Fighter Level in Hit Points. (1 per Short Rest)</p><p>[/spoiler]</p><p>[spoiler="Equipment"]</p><p>Bone Scimitar (x2) (50 coins)</p><p>G'thka Spear (5 coins)</p><p>Longbow & Quiver (20 arrows) (52 coins)</p><p>Net (x4) (4 coins)</p><p>Backpack (2 coins)</p><p>Mess Kit, Rations (10 days), Waterskin (6 coins)</p><p>Climber's Kit (25 coins)</p><p>Huntering Trap (5 coins)</p><p>Rope (50') (1 coin)</p><p>Money Pouch (0 coins)</p><p>[/spoiler]</p><p>[spoiler="Background"]</p><p>Escaped Slave & Gladiator, Chick-Chick was taken from his clutch as a hatchling and raised in a Tyrian battle-arena.</p><p></p><p>Personality: I always face problems head on, a simple, direct approach is the best path to success.</p><p>Ideals: Freedom: I will not return to slavery, or allow others to be enslaved.</p><p>Bonds: The clutch that I never knew. If I can form bonds, they will be tight.</p><p>Flaws: From a history of abuse, I mistrust everyone around me.</p><p>[/spoiler]</p><p></p><p>... based on those crazy Stats, I'd say we must have rolled them with some scheme or another. I'd be happy to adjust him to point-buy or an array, if you prefer (though I have no idea what his race bumps would look like)</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7851238, member: 59816"] No idea. It was a few years ago, I think. He looked like this: [B]Chtckh'Chtckh (Chick-Chick)[/B] Neutral Thri-Kreen Gladiator Fighter Level 1 AC 15 (No Armour) HP 13 Hit Dice 1x (1d10+3) [B]Attacks[/B] Gythka +5 (1d10+3) Reach 10' Bone Scimitar TWF +5 ea (1d6+3; 1d6) Longbow +7 (1d8+3) Ranged 150/600 Net +7 Ranged 5/15 Restrained (dc10 Strength check as Action to escape, or destroy AC 10, HP 5) Claws +5 (1d4+3) [spoiler="Skills & Abilities"] [B]Str[/B] 16(+3) [B]Dex[/B] 17 (+3) [B]Con[/B] 17(+3) [B]Int[/B] 14(+2) [B]Wis[/B] 16(+3) [B]Cha[/B] 13(+1) Athletics +5 Insight +5 Perception +5 (Passive 15) Survival +5 Strength Saves +5 Constitution Saves +5 Languages Common (Tyrian), Thri-Kreen [B]Race & Class Abilities[/B] Thri-Kreen Torpor: You don't sleep (alert during rests) Thri-Kreen Carpace: Without armour, your AC is 12+Con Mod (15) Thri-Kreen Claws: Proficient in a 1d4 finesse unarmed attack Thri-Kreen Extra Arms: (additional free manipulate object per round) Fighter 1 Fighting Style: Archery +2 Attack with a Ranged Weapon Fighter 1 Second Wind: Bonus Action - Regain 1d10 plus Fighter Level in Hit Points. (1 per Short Rest) [/spoiler] [spoiler="Equipment"] Bone Scimitar (x2) (50 coins) G'thka Spear (5 coins) Longbow & Quiver (20 arrows) (52 coins) Net (x4) (4 coins) Backpack (2 coins) Mess Kit, Rations (10 days), Waterskin (6 coins) Climber's Kit (25 coins) Huntering Trap (5 coins) Rope (50') (1 coin) Money Pouch (0 coins) [/spoiler] [spoiler="Background"] Escaped Slave & Gladiator, Chick-Chick was taken from his clutch as a hatchling and raised in a Tyrian battle-arena. Personality: I always face problems head on, a simple, direct approach is the best path to success. Ideals: Freedom: I will not return to slavery, or allow others to be enslaved. Bonds: The clutch that I never knew. If I can form bonds, they will be tight. Flaws: From a history of abuse, I mistrust everyone around me. [/spoiler] ... based on those crazy Stats, I'd say we must have rolled them with some scheme or another. I'd be happy to adjust him to point-buy or an array, if you prefer (though I have no idea what his race bumps would look like) [/QUOTE]
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