Wik
First Post
Ever since I first touched the cover of the revised boxed set, I've been in love with Dark Sun. And since then (sometime in 1998 or so?) I've been running DARK SUN games on and off. What can I say? I love the setting.
I've always run the game as being very gritty and almost "realistic" (when you take away all the magic, of course). I was emulating movies like Conan the Barbarian, and not LOTR Two Towers (particularly the part where Legolas skateboards down a stairwell - not that there's anything wrong with that). While characters would fight in bizarre environments (a silt storm, near a volcano, etc) these scens were still pretty much sword fights with magic - they were not over the top cinematic scenes. They were, instead, the type of scenes you'd expect to see in a Post-Apocalyptic film as opposed to an action flick.
And I was pretty sure that was the intended way to present the system in actual play.
LAtely, though, I've been looking through my old DARK SUN books and realizing I may have been missing something. Was the game, perhaps, aimed more towards action scenes than I previously thought? After all, there's a fight with people riding giant lizards on the cover of one book (with lightning in the background!). And in the same book, there's a chase scene involving riding flying wasps. Not to mention halflings leaping from one airship to another thousands of feet above the ground.
So, was Dark Sun aimed more towards an Eberron "high action" feel than, say, a Conan "Sword Fight" model? Because I have to admit, I'm kind of intrigued by the possibilities of a high-action Dark Sun game, but I'm not entirely sure super heroic action meshes well with the Dark Sun setting....
I've always run the game as being very gritty and almost "realistic" (when you take away all the magic, of course). I was emulating movies like Conan the Barbarian, and not LOTR Two Towers (particularly the part where Legolas skateboards down a stairwell - not that there's anything wrong with that). While characters would fight in bizarre environments (a silt storm, near a volcano, etc) these scens were still pretty much sword fights with magic - they were not over the top cinematic scenes. They were, instead, the type of scenes you'd expect to see in a Post-Apocalyptic film as opposed to an action flick.
And I was pretty sure that was the intended way to present the system in actual play.
LAtely, though, I've been looking through my old DARK SUN books and realizing I may have been missing something. Was the game, perhaps, aimed more towards action scenes than I previously thought? After all, there's a fight with people riding giant lizards on the cover of one book (with lightning in the background!). And in the same book, there's a chase scene involving riding flying wasps. Not to mention halflings leaping from one airship to another thousands of feet above the ground.
So, was Dark Sun aimed more towards an Eberron "high action" feel than, say, a Conan "Sword Fight" model? Because I have to admit, I'm kind of intrigued by the possibilities of a high-action Dark Sun game, but I'm not entirely sure super heroic action meshes well with the Dark Sun setting....