So hows this for an inciting incident?
The obsidian tower of Kalak’s great ziggurat rises high over Tyr, heat still radiating from the stones, though both suns hang low on the horizon.
The streets bustle uneasily—merchants bartering quickly, templars in bone armor patrolling, eyes sharp for trouble. Whispers coil through the alleys: disappearances, chains, and cries muffled by the night. For the past two evenings, templars have taken people for rebellion, petty crime, or simply for being in the wrong place at the wrong time.
And somehow, you got involved.
- What were you doing when the templars started taking people?
- Are you amongst the captured or was your friend, kin, companion or mentor taken?
- Why can’t you simply walk away and let fate take its course?
Now the thought gnaws at you: if you do nothing, the captured will vanish into the bowels of the ziggurat—slaves for the labor camps, fodder for the gladiatorial arena, or sacrifices to fuel Kalak’s sorcery.
What do you do?
- “Do you fade into the city to escape the templars’ notice?”
- “Do you follow the templars to find where they’re taking the captives?”
- “Do you try to bribe or bargain with a guard?”
- “Do you try to find help in Tyr’s underbelly?”
- “Do you fight?”
GM Note: The Preservers have planned a raid on the Templars which provides the distraction which allows the PCs to rescue prisoners and either join the raid or escape. The GM should use the raid to provide a surge to the adventure
- On the way to the pits (ambush in the streets).
- Inside the pens (the perfect distraction).
- During escape (cover fire as templars swarm).
This gets the PCs noticed by the resistance with attempts to recruit them in the next Act...