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*Dungeons & Dragons
Dark Sun confirmed? Or, the mysterious case of the dissappearing Spelljammer article...
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<blockquote data-quote="grimslade" data-source="post: 8710262" data-attributes="member: 6061"><p>So let's boil down Athas to the bare bones of the setting. Athas is a world in its death throes. Magic is fueled by life energy and is feared and despised by the populace. There are City-States ruled by powerful magic wielders who war with each other. There is a limited amount of metal. </p><p>The abuse of magic has turned much of the planet into a lifeless desert. Water is scarce. </p><p>I think everyone agrees with those points of being mandatory for Dark Sun. Everything else gets contentious.</p><p></p><p>Psionics- There is a greater presence of 'psionic' abilities on Athas. Maybe everything and everyone has at least one latent psionic ability. (Wild talent) Maybe psionic subclasses are more prominent in NPCs to show this. WotC will not be developing psionics further in this edition to give a viable counter system to magic. Maybe new subclasses. I am disappointed, but there is no consensus on psionics. It only makes people grumpy.</p><p></p><p>Slavery- I think slavery will make it in. There was never a positive spin put on slavery. It was always an evil of the setting. Easy way to signal the villains. Lots of fodder for adventure.</p><p></p><p>Races- We will see where Dragonlance goes, but I think there will be a restriction of races. Custom Lineages take away a lot of the sting of being denied access to certain races. There will be a side panel on How to play a restricted race in Athas. Gnomes are a different tribe of halflings. Dragonborn are Dray. Tieflings are abominations of the Dragon's influence. I hope WotC is ready to differentiate its settings and let them feel alien to regular permissive worlds. Muls are in and Half-giants are goliath again, like 4E.</p><p></p><p>City-States- I really enjoyed learning about all the mini-settings in Radiant Citadel. They felt vibrant and fresh. Let's have some fresh voices focusing on Sorcerer Kings and their city-states so they can feel individual and not feel like a bunch of reskinned ancient empires crammed together.</p><p></p><p>I don't know just thoughts bubbling in my mind about Dark Sun. I am willing to let the lore go. I just want to play in some John Carter Spartacus beyond Thunderdome in some Brom paintings again. I have my original box set. I can homebrew and shoehorn 5E into it. I want to see if WotC can push their game beyond FR.</p></blockquote><p></p>
[QUOTE="grimslade, post: 8710262, member: 6061"] So let's boil down Athas to the bare bones of the setting. Athas is a world in its death throes. Magic is fueled by life energy and is feared and despised by the populace. There are City-States ruled by powerful magic wielders who war with each other. There is a limited amount of metal. The abuse of magic has turned much of the planet into a lifeless desert. Water is scarce. I think everyone agrees with those points of being mandatory for Dark Sun. Everything else gets contentious. Psionics- There is a greater presence of 'psionic' abilities on Athas. Maybe everything and everyone has at least one latent psionic ability. (Wild talent) Maybe psionic subclasses are more prominent in NPCs to show this. WotC will not be developing psionics further in this edition to give a viable counter system to magic. Maybe new subclasses. I am disappointed, but there is no consensus on psionics. It only makes people grumpy. Slavery- I think slavery will make it in. There was never a positive spin put on slavery. It was always an evil of the setting. Easy way to signal the villains. Lots of fodder for adventure. Races- We will see where Dragonlance goes, but I think there will be a restriction of races. Custom Lineages take away a lot of the sting of being denied access to certain races. There will be a side panel on How to play a restricted race in Athas. Gnomes are a different tribe of halflings. Dragonborn are Dray. Tieflings are abominations of the Dragon's influence. I hope WotC is ready to differentiate its settings and let them feel alien to regular permissive worlds. Muls are in and Half-giants are goliath again, like 4E. City-States- I really enjoyed learning about all the mini-settings in Radiant Citadel. They felt vibrant and fresh. Let's have some fresh voices focusing on Sorcerer Kings and their city-states so they can feel individual and not feel like a bunch of reskinned ancient empires crammed together. I don't know just thoughts bubbling in my mind about Dark Sun. I am willing to let the lore go. I just want to play in some John Carter Spartacus beyond Thunderdome in some Brom paintings again. I have my original box set. I can homebrew and shoehorn 5E into it. I want to see if WotC can push their game beyond FR. [/QUOTE]
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Dark Sun confirmed? Or, the mysterious case of the dissappearing Spelljammer article...
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