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*Dungeons & Dragons
Dark Sun confirmed? Or, the mysterious case of the dissappearing Spelljammer article...
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<blockquote data-quote="Shardstone" data-source="post: 8711662" data-attributes="member: 6807784"><p>Man you know, I was about to say that I'm tired talking about Psions but...I AM LITERALLY NEVER TIRED OF TALKING ABOUT PSIONS LOL!</p><p></p><p>Ok so, Psions. Mystics. I, as a newcomer to D&D, a youngin' by Enworld standards, love the concept so much. The idea of a variant supernatural ability outside of SPELLS (not MAGIC, key point here) that you could build classes and subclasses off of and use to design worlds with only psionics instead of spellcraft is super titillating. The narrative fantasy is also there. The wandering ascetic; the mutant; touched by an alien power; experiment gone wrong (or right!); these ideas are unsatisfyingly covered in D&D, at least to my taste, and the Mystic/Psion pays for them in spades. Add in new (actually old) ideas, like Dune's Bene Gesserit or nordic volvur and fortune tellers/oracles, and you have a fully functional, unique, and not-op base class.</p><p></p><p>Its a shame that WotC just didn't have the vision at the time to make this come true. Their Mystic was unnecessarily 2E; at this point, WotC didn't understand that it didn't need to appeal to oldheads anymore, and that it indeed could do whatever the Hell they wanted with the game. So, they produce a Mystic ala the very first one, with flavor about them being wandering weirdos with strange quirks and all these disciplines they could focus on. The subclasses were all old ideas for when Psionics was literally just Spells-but-not-Spells, like the Wu Jen, and also tried to give it supreme role versatility with subclasses like the Soul Knife. Finally, they created a bunch of powers that were just not balanced with the framework.</p><p></p><p>The thing is, when this didn't work 3 times, I don't think its because WotC was "giving up" per se, but that they couldn't AFFORD more development time on it. WotC books take about a year to develop according to them, sometimes more; when the book is published, they have to move on to the next one. Outside of Tasha's, there has been no space for a Mystic class to show up, and for Tasha's they spent time working on the Artificer instead. So, before they could really realize the potential of magical psionics (which are NOT SPELLCASTING, IN 5E THESE CLASSES ARE "SPELLCASTERS" NOT MAGIC-USERS), they had to can it and move on.</p><p></p><p>But, there's a new edition coming. That means another chance, where they can use the data from the LAST PLAYTEST to create a new psionic class. I'm hopeful, but not really.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8711662, member: 6807784"] Man you know, I was about to say that I'm tired talking about Psions but...I AM LITERALLY NEVER TIRED OF TALKING ABOUT PSIONS LOL! Ok so, Psions. Mystics. I, as a newcomer to D&D, a youngin' by Enworld standards, love the concept so much. The idea of a variant supernatural ability outside of SPELLS (not MAGIC, key point here) that you could build classes and subclasses off of and use to design worlds with only psionics instead of spellcraft is super titillating. The narrative fantasy is also there. The wandering ascetic; the mutant; touched by an alien power; experiment gone wrong (or right!); these ideas are unsatisfyingly covered in D&D, at least to my taste, and the Mystic/Psion pays for them in spades. Add in new (actually old) ideas, like Dune's Bene Gesserit or nordic volvur and fortune tellers/oracles, and you have a fully functional, unique, and not-op base class. Its a shame that WotC just didn't have the vision at the time to make this come true. Their Mystic was unnecessarily 2E; at this point, WotC didn't understand that it didn't need to appeal to oldheads anymore, and that it indeed could do whatever the Hell they wanted with the game. So, they produce a Mystic ala the very first one, with flavor about them being wandering weirdos with strange quirks and all these disciplines they could focus on. The subclasses were all old ideas for when Psionics was literally just Spells-but-not-Spells, like the Wu Jen, and also tried to give it supreme role versatility with subclasses like the Soul Knife. Finally, they created a bunch of powers that were just not balanced with the framework. The thing is, when this didn't work 3 times, I don't think its because WotC was "giving up" per se, but that they couldn't AFFORD more development time on it. WotC books take about a year to develop according to them, sometimes more; when the book is published, they have to move on to the next one. Outside of Tasha's, there has been no space for a Mystic class to show up, and for Tasha's they spent time working on the Artificer instead. So, before they could really realize the potential of magical psionics (which are NOT SPELLCASTING, IN 5E THESE CLASSES ARE "SPELLCASTERS" NOT MAGIC-USERS), they had to can it and move on. But, there's a new edition coming. That means another chance, where they can use the data from the LAST PLAYTEST to create a new psionic class. I'm hopeful, but not really. [/QUOTE]
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