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Dark Sun + Dune + Tattooine + Darwin's World
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<blockquote data-quote="ZeroGlobal2003" data-source="post: 2294195" data-attributes="member: 20064"><p><strong>Interesting.</strong></p><p></p><p>Well, here is my shot: Arakis was a beautiful tropic world before the Sith came. The planet is strong with the darkside of the force, so for many years it was a research outpost for Sith Alchemy experiments, during which time the surfice of the world was destroyed by drawing the force out of it to fule experiements. Then one of the experiments yeilding something unexpected: spice. With the chance to revolutionize space travel and gain an advantage over all their enemies, many Sith factions tried to claim control of the planet. During the insuing battles, the research facility was destroyed, releasing experiments into the vast desert sands, including the Makers, the sand worms. Now a small force of crashed jedi and the freman, a near human race with their own force traditions try and further break the hold of the Sith on Arakis, while scoundrel groups begin trying to smuggle the spice out from under the Sith.</p><p></p><p>For rules, I'd use straight Star Wars d20, add in PrCs for setting specifics, and stat up some new monsters for the alchemy experiments.</p><p></p><p>You get all the classic feel of star wars, the politics, sand, and worms of dune, the experiments and mutations of darwin's world, and failed world feel of dark sun. You'd have to set it sometime pre-old republic I think, and make sure that however the PCs dealt with it caused the permanent removal of the spice... unless you are into changing the timeline a lot more. </p><p></p><p>For an interesting twist you could set it during the rebellion, and the jedi that crashed could have been feeling the emperor, and you could have the emperor show up with his elite Sudikar Troopers (in all black). Would be a good parallel to the Dune novel.</p><p></p><p>Zero</p></blockquote><p></p>
[QUOTE="ZeroGlobal2003, post: 2294195, member: 20064"] [b]Interesting.[/b] Well, here is my shot: Arakis was a beautiful tropic world before the Sith came. The planet is strong with the darkside of the force, so for many years it was a research outpost for Sith Alchemy experiments, during which time the surfice of the world was destroyed by drawing the force out of it to fule experiements. Then one of the experiments yeilding something unexpected: spice. With the chance to revolutionize space travel and gain an advantage over all their enemies, many Sith factions tried to claim control of the planet. During the insuing battles, the research facility was destroyed, releasing experiments into the vast desert sands, including the Makers, the sand worms. Now a small force of crashed jedi and the freman, a near human race with their own force traditions try and further break the hold of the Sith on Arakis, while scoundrel groups begin trying to smuggle the spice out from under the Sith. For rules, I'd use straight Star Wars d20, add in PrCs for setting specifics, and stat up some new monsters for the alchemy experiments. You get all the classic feel of star wars, the politics, sand, and worms of dune, the experiments and mutations of darwin's world, and failed world feel of dark sun. You'd have to set it sometime pre-old republic I think, and make sure that however the PCs dealt with it caused the permanent removal of the spice... unless you are into changing the timeline a lot more. For an interesting twist you could set it during the rebellion, and the jedi that crashed could have been feeling the emperor, and you could have the emperor show up with his elite Sudikar Troopers (in all black). Would be a good parallel to the Dune novel. Zero [/QUOTE]
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