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Dark Sun + Dune + Tattooine + Darwin's World
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<blockquote data-quote="Desdichado" data-source="post: 2297662" data-attributes="member: 2205"><p>The XPH seems to have particularly facilitated this. If the Soulknife and Psychic warriors aren't very close to Jedi in practice, then I don't know what is. Since Dark Sun is already heavily psionic, it seems a good fit. You could also do it with the straight Star Wars d20 rules, I suppose. I'd pull back a wee bit from Star Wars; you've essentially made this a little sub-setting within the greater Star Wars setting; I'd be more inclined to just borrow Star Warsy elements like the Sith, but take the technology level down to where the very idea of star travel was right out.</p><p></p><p>Otherwise, though -- great start.</p><p></p><p><em>Darwin's World</em> is pretty much the same aesthetic as <em>Gamma World</em>. Personally I could do without it. Other than the mutations, I'm not sure what you'd want to borrow anyway, and what's the cause of all those mutations?</p><p></p><p>Other than that, a lot of those two settings seem very tongue in cheek and silly. </p><p></p><p>I'd do the Harkonens more like the Empire in the first Star Wars -- you know, before we had any idea about what Sith Lords really were, or what the Emperor really was. You go the impression that Vader really was unique, or at least, very unusual. Maybe that's what "Sith" lords could be doing; serving House Harkonen, which is otherwise mostly made up of regular people who belong to a ruthless bureaucratic organization that oppresses the masses, at least in the urban areas, with rebels and outsiders on the fringe of society, including perhaps a potential warrior elite of Fremen-like characters. <em>If only someone could unite them into a single unit!</em></p><p></p><p>Hey, this sounds like it could be fun! Then again, it already has a lot of the same elements my own homebrew <a href="http://www.wideopenwest.com/~jdyal/dh/" target="_blank">Dark•Heritage</a> setting has, so I was probably bound to like it...</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2297662, member: 2205"] The XPH seems to have particularly facilitated this. If the Soulknife and Psychic warriors aren't very close to Jedi in practice, then I don't know what is. Since Dark Sun is already heavily psionic, it seems a good fit. You could also do it with the straight Star Wars d20 rules, I suppose. I'd pull back a wee bit from Star Wars; you've essentially made this a little sub-setting within the greater Star Wars setting; I'd be more inclined to just borrow Star Warsy elements like the Sith, but take the technology level down to where the very idea of star travel was right out. Otherwise, though -- great start. [i]Darwin's World[/i] is pretty much the same aesthetic as [i]Gamma World[/i]. Personally I could do without it. Other than the mutations, I'm not sure what you'd want to borrow anyway, and what's the cause of all those mutations? Other than that, a lot of those two settings seem very tongue in cheek and silly. I'd do the Harkonens more like the Empire in the first Star Wars -- you know, before we had any idea about what Sith Lords really were, or what the Emperor really was. You go the impression that Vader really was unique, or at least, very unusual. Maybe that's what "Sith" lords could be doing; serving House Harkonen, which is otherwise mostly made up of regular people who belong to a ruthless bureaucratic organization that oppresses the masses, at least in the urban areas, with rebels and outsiders on the fringe of society, including perhaps a potential warrior elite of Fremen-like characters. [i]If only someone could unite them into a single unit![/i] Hey, this sounds like it could be fun! Then again, it already has a lot of the same elements my own homebrew [url=http://www.wideopenwest.com/~jdyal/dh/]Dark•Heritage[/url] setting has, so I was probably bound to like it... [/QUOTE]
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