I'm A Banana
Potassium-Rich
So, I'm forking from the other thread, to talk about how you feel in general about the new setting. 
Feel free to cross-post or whatever.
---------------------------------------------------------------
See, this is part of why the optimism is cautious for me. I don't grok why a world that was supposed to be cut off from everything, inescapable, godless, and hopeless, where arcane magic is destructive and dangerous, where the ravages of nature are on full display, needs any sort of next-door nature-run-wild reality of teleporting arch-wizards who thrive on arcane magic.
I trust the designers, but I can't see, sitting from here, how that is anything other than very lame. It seems poised to catastrophically beat the evocative flavor and uniqueness of Dark Sun to a pulp. It's a world where nature is dead and magic takes life, having a place the PC's can go where nature is alive and magic is in the very air is absolutely counter to the feel.
But I do still trust the designers, so they may have some way of making something work. Perhaps this trust is misplaced, and this hope is ill-founded.
I dunno. Maybe they'll do something like a badass'd-up Bralani. Instead of teleporting, they turn into a whirlwind of sand and dust, vaguely the same effect. Disconnecting them from magic will be harder. And making them a default PC race in any case probably makes things like "magic" and "nature" too common in the game. I could easily see a "no, unless the DM says yes" track being taken.
But, again, I have trust in the designers. I just have the same concerns I had back when we were still speculating about what the next setting would be: to do Dark Sun right involves fluff trumping rules, something that 4e, for the most part, does in exactly the opposite way. If these guys can't do it, nobody in an official capacity will ever be able to.
If they can, I have renewed hope for the settings under 4e.
Because the track record has been mixed. FR was, in my mind, a debacle. Eberron was fine, but it was easier, and they still messed up the cosmology (gaining nothing by doing that). DS is a ballsy choice, and I hope they live up to it, because I love settings, and I'm quite fond of 4e, and I'd like to remain optimistic about what they have in store for 2011 and beyond.

Feel free to cross-post or whatever.
---------------------------------------------------------------
WanderingMonster said:Since it's been said that the Feywild will exist on Athas, it makes sense that Eladrin will too. And like the Athasian Feywild, they will probably be beautiful, terrible, savage, and unforgiving.
See, this is part of why the optimism is cautious for me. I don't grok why a world that was supposed to be cut off from everything, inescapable, godless, and hopeless, where arcane magic is destructive and dangerous, where the ravages of nature are on full display, needs any sort of next-door nature-run-wild reality of teleporting arch-wizards who thrive on arcane magic.
I trust the designers, but I can't see, sitting from here, how that is anything other than very lame. It seems poised to catastrophically beat the evocative flavor and uniqueness of Dark Sun to a pulp. It's a world where nature is dead and magic takes life, having a place the PC's can go where nature is alive and magic is in the very air is absolutely counter to the feel.
But I do still trust the designers, so they may have some way of making something work. Perhaps this trust is misplaced, and this hope is ill-founded.

I'm broadly okay with both of those as operating ideas, but the devil's in the details. If you can separate the blink elves from magic and nature, are they really worth keeping? Since that's basically what they're about?Obryn said:(1) I don't ever forsee a 4e book saying outright, "You may not use this class or race." What I do forsee is something like the off-race Dragonmarks in Eberron... That is, "Your DM can make the call, but you're probably the only one... Please think this through!" With that said, since I made this prediction, they've said the Divine power source will be "missing"...
(2) I'm good with the new-to-4e races if they're Dark-Sun'd up. The box set made us see Elves, Dwarves, and Halflings in a different light. I don't see why they couldn't do similar with Eladrin or Tieflings. I think there's a big difference between an appropriate adaptation and a shoe-horning, and I trust that Mr. Baker knows it.
I dunno. Maybe they'll do something like a badass'd-up Bralani. Instead of teleporting, they turn into a whirlwind of sand and dust, vaguely the same effect. Disconnecting them from magic will be harder. And making them a default PC race in any case probably makes things like "magic" and "nature" too common in the game. I could easily see a "no, unless the DM says yes" track being taken.
But, again, I have trust in the designers. I just have the same concerns I had back when we were still speculating about what the next setting would be: to do Dark Sun right involves fluff trumping rules, something that 4e, for the most part, does in exactly the opposite way. If these guys can't do it, nobody in an official capacity will ever be able to.

Because the track record has been mixed. FR was, in my mind, a debacle. Eberron was fine, but it was easier, and they still messed up the cosmology (gaining nothing by doing that). DS is a ballsy choice, and I hope they live up to it, because I love settings, and I'm quite fond of 4e, and I'd like to remain optimistic about what they have in store for 2011 and beyond.
