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Dark Sun! I have them!
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<blockquote data-quote="Insight" data-source="post: 5276950" data-attributes="member: 11437"><p>Sure. I just happen to be looking at them in preparation for my DS campaign. <s>Unfortunately, I don't have the DMG2 in front of me, so a comparison will be unavailable for now (I'll check when I get home).</s> EDIT -- Looking at DMG2, I don't see an appreciable difference between the systems. The DSCS has a chart, while the DMG2 just spells out the system in text. That's about it.</p><p></p><p>The DSCS "strongly" encourages DMs to use these rules, since it makes things more "Dark Sun". Also see below*</p><p></p><p>1st level characters get no bonuses. At 2nd through 6th levels, the attack and damage bonuses are +1. At 4th through 8th levels, the defense bonuses are +1. Each of the attack bonuses and defense bonuses go up every 4 or 5 levels from those points. I'm not going to list the entire table, but that should be enough to give you an idea.</p><p></p><p>The inherent enhancement bonuses work like any other typed bonuses in 4th ed. You take the higher bonus of the same type. So, if your character is 10th level and finds a +3 sword, his attack and damage bonuses for that sword are +3 (your inherent bonus is +2 at that point). Inherent bonuses cover attacks, damage, and defensive bonuses.</p><p></p><p>Of interest is additional advice and recommendations on how to alter the treasure parcel system to accomodate these changes. The DMG2 does not have as much information along these lines.</p><p></p><p><span style="font-size: 9px">* Of possible interest, the following appears in the introduction to the Fixed Enhancement Bonus section:</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">-- Living Dark Sun?</span></p></blockquote><p></p>
[QUOTE="Insight, post: 5276950, member: 11437"] Sure. I just happen to be looking at them in preparation for my DS campaign. [s]Unfortunately, I don't have the DMG2 in front of me, so a comparison will be unavailable for now (I'll check when I get home).[/s] EDIT -- Looking at DMG2, I don't see an appreciable difference between the systems. The DSCS has a chart, while the DMG2 just spells out the system in text. That's about it. The DSCS "strongly" encourages DMs to use these rules, since it makes things more "Dark Sun". Also see below* 1st level characters get no bonuses. At 2nd through 6th levels, the attack and damage bonuses are +1. At 4th through 8th levels, the defense bonuses are +1. Each of the attack bonuses and defense bonuses go up every 4 or 5 levels from those points. I'm not going to list the entire table, but that should be enough to give you an idea. The inherent enhancement bonuses work like any other typed bonuses in 4th ed. You take the higher bonus of the same type. So, if your character is 10th level and finds a +3 sword, his attack and damage bonuses for that sword are +3 (your inherent bonus is +2 at that point). Inherent bonuses cover attacks, damage, and defensive bonuses. Of interest is additional advice and recommendations on how to alter the treasure parcel system to accomodate these changes. The DMG2 does not have as much information along these lines. [size=1]* Of possible interest, the following appears in the introduction to the Fixed Enhancement Bonus section: -- Living Dark Sun?[/size] [/QUOTE]
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