FreeXenon
American Male (he/him); INTP ADHD Introverted Geek
As the title says I am playing a Mul Warlord Templar in a Dark Sun Campaign as the group's sole full leader, and I am curious for some character optimization and/or feedback.
Incidentally our other characters are a Human Warden (Gladiator), Human Rogue/Bard (Noble Adept), and Dragonborn Battlemind
Stats: I know my build is not optimal and I am looking to basically stick with the array I have. I am, however, considering reducing my Con by one down to 17 to increase my Chr by one, up to 13, so I can take a Bard multiclass feat for more healing, sooner than later.
Weapons and Armor: My original thought was heavy armor, since I will have no dex or int to speak of, and a reach weapon which is what I did, but in the first attack in the first encounter I rolled a one and choose to break my Trikal. For fun I think I will continue this trend of the mass slaughter of Dark Sun weapons... They are wimpy and need to be punished.... Darwinian Natural Selection at work for Dark Sun Weapons.....
My weapons/shield status will change based on what ever (unbroken) weapons I have a available, and I will be looking to pick up a heavy shield for situations like now where my reach weapon has shown itself to be not worthy of my companionship, and/or unwilling to evolve to sustain our relationship. =(
I am also thinking of picking up Plate Armor proficiency
Healing: Atgar is very much an in-your-face blood-soaked sort of leader and I want him to be able to heal people as much as possible, especially since I am the only full leader, realizing that I will not be that good at it due to the low Chr. I am OK with that, so I am looking for more opportunities to allow people to use their healing surges. I realize that with my stat arrangement this is going to be difficult to accomplish.
I am thinking of picking up the Bardic Dilettante feat for more healing... I think that one will work. =O
Endurance: I also want to emphasize Endurance and I am thinking about taking the Mul's Stamina feat for the ability to reroll Endurance checks (and the extra surge, which I am thinking will not be really necessary).
I am thinking of picking up the Toughness feat
What are your thoughts? Thanks all.
As a distinct side note I have also found the Templar ranged encounter power to be a nice addition to my melee powers, especially since I am slower in heavy armor. =)
Incidentally our other characters are a Human Warden (Gladiator), Human Rogue/Bard (Noble Adept), and Dragonborn Battlemind
Stats: I know my build is not optimal and I am looking to basically stick with the array I have. I am, however, considering reducing my Con by one down to 17 to increase my Chr by one, up to 13, so I can take a Bard multiclass feat for more healing, sooner than later.
Weapons and Armor: My original thought was heavy armor, since I will have no dex or int to speak of, and a reach weapon which is what I did, but in the first attack in the first encounter I rolled a one and choose to break my Trikal. For fun I think I will continue this trend of the mass slaughter of Dark Sun weapons... They are wimpy and need to be punished.... Darwinian Natural Selection at work for Dark Sun Weapons.....
My weapons/shield status will change based on what ever (unbroken) weapons I have a available, and I will be looking to pick up a heavy shield for situations like now where my reach weapon has shown itself to be not worthy of my companionship, and/or unwilling to evolve to sustain our relationship. =(
I am also thinking of picking up Plate Armor proficiency
Healing: Atgar is very much an in-your-face blood-soaked sort of leader and I want him to be able to heal people as much as possible, especially since I am the only full leader, realizing that I will not be that good at it due to the low Chr. I am OK with that, so I am looking for more opportunities to allow people to use their healing surges. I realize that with my stat arrangement this is going to be difficult to accomplish.
I am thinking of picking up the Bardic Dilettante feat for more healing... I think that one will work. =O
Endurance: I also want to emphasize Endurance and I am thinking about taking the Mul's Stamina feat for the ability to reroll Endurance checks (and the extra surge, which I am thinking will not be really necessary).
I am thinking of picking up the Toughness feat
What are your thoughts? Thanks all.
As a distinct side note I have also found the Templar ranged encounter power to be a nice addition to my melee powers, especially since I am slower in heavy armor. =)
Code:
Atgar Stonehand
Male Mul, Inspiring Warlord (Templar) 1
Tatooed Warrior (Streetwise class skill)
Unaligned
Str 18, Con 18, Dex 10, Int 10, Wis 10, Cha 12.
AC: 17 Fort: 15 Reflex: 10 Will: 12
HP: 30 Surges: 14 @ 7
Speed: 5 (6)
Skills
Athletics +9, Endurance +9, Intimidate +6, Streetwise +8
Feats
1: Armored Warlord
2: ?Mul's Stamina?
4: ?Bardic Dilettante?
6. ?Plate Proficiency?
8. ?Toughness?
Powers
at-w 1: Commander's Strike
at-w 1: Wolfpack Tactics
at-w 1: Though Projection (Wild Talent)
enc 1: Tactician's Invitation
enc 1: Templar's Fist (Templar)
enc 1: Incredible Toughness (Racial)
dai 1: Fearless Rescue
Equipment
Scale Mail, 2 Obsidian Spear, 2 Javelin
Adventurer's Kit, Grappling Hook, Desert Clothing, Filter Mask, Fire Kit