Windjammer
Adventurer
So far with 4E settings we got two books - a DM exlusivie campaign guide, and a Player's Guide with race and class entries appropriate for the setting along with some nice campaign specific feats and "backgrounds".
4E Dark Sun is abandoning that model in favour of this:
Book 1:
Book 2:
I'm quite disappointed. 4E provided a brilliant way of rethinking the distribution of setting material into the DM's and players' hands respectively (contrast the 3.5 Player's Guides to Eberron and Faerun), and now WotC reverts to the earlier, less functional model in the name of ... what? Increased sales? Please tell my my cynical streak is wrong and I'm missing the great rationale behind this. Thanks.
4E Dark Sun is abandoning that model in favour of this:
Book 1:
First emphasis mine. Observe the price tag compared to the page count (less than Eberron or FR Campaign Guide).Dark Sun Campaign Setting
D&D Supplement
Richard Baker and Robert J. Schwalb
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign!
The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.
Item Details
Item Code: 253870000
Release Date: August 17, 2010
Series: D&D Supplement
Format: Hardcover
Page Count: 224
Price: $39.95 C$44.00
ISBN: 978-0-7869-5493-3
Book 2:
Can anyone explain the rationale for this? It used to be that 1 DM buys the Campaign Guide and then 1-2 players buy the Player's Guide. Seems to me that the DM is now asked to buy two books (at roughly the same page count) for $60 and the players are asked to buy a book at the DM book price tag. Not only that, where are the DM exclusive infos on the setting world? Why is the intro adventure in a book addressed to DM's and players?![]()
Dark Sun Creature Catalog
D&D Rules Supplement
Richard Baker and Bruce R. Cordell
Monsters and other threats from the world of Athas.
This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your "homebrew" D&D campaign.
Item Details
Item Code: 253880000
Release Date: August 17, 2010
Series: D&D Rules Supplement
Format: Trade Paperback
Page Count: 144
Price: $19.95 C$23.95
ISBN: 978-0-7869-5494-0
I'm quite disappointed. 4E provided a brilliant way of rethinking the distribution of setting material into the DM's and players' hands respectively (contrast the 3.5 Player's Guides to Eberron and Faerun), and now WotC reverts to the earlier, less functional model in the name of ... what? Increased sales? Please tell my my cynical streak is wrong and I'm missing the great rationale behind this. Thanks.