As as old time player of Darksun back in the 2e days and owner of a majority of this old DS stuff, I thought Id see if anyone else can remember some strange facts and differences from other campaigns they played back then, which might exist again
Dragon Kings was pretty good at providing some
* There are no Umber Hulks in Darksun
* THere are no Elemental Wizards in Darksun
* There are no Lycanthropes in Darksun
* Templars were the only class that could not exceed 20th level
* Defilers had their own Exp progression Chart. Preservers used the PHB standard.
* Not only were there Clerics of Fire, Water, Air and Earth, later on they gave Clerics of Magma, Sun, Silt and Rain. Rain was the only paraelemental power that did not like the way the world was going.
Im sure Ill find many other differences and small facts about Darksun, but Im a bit relieved that Kalak will hopefully be back alive with them only going off the original Boxed set. Time to take out Rikus...
Be interested to knowing what other people find different (apart from the Obvious) about Darksun.
Dragon Kings was pretty good at providing some
* There are no Umber Hulks in Darksun
* THere are no Elemental Wizards in Darksun
* There are no Lycanthropes in Darksun
* Templars were the only class that could not exceed 20th level
* Defilers had their own Exp progression Chart. Preservers used the PHB standard.
* Not only were there Clerics of Fire, Water, Air and Earth, later on they gave Clerics of Magma, Sun, Silt and Rain. Rain was the only paraelemental power that did not like the way the world was going.
Im sure Ill find many other differences and small facts about Darksun, but Im a bit relieved that Kalak will hopefully be back alive with them only going off the original Boxed set. Time to take out Rikus...
Be interested to knowing what other people find different (apart from the Obvious) about Darksun.