airwalkrr
Adventurer
As Allister moves down the hallway, the open cells appear devoid of life, but that is not particularly comforting, as one of them contains a skeletal corpse whose flesh has already been mostly gnawed off by vermin. The body, or what is left of it, rests sitting against the wall, arms held up in shackles.
By an incredible stroke of luck, Allister notices a cracked piece of mortar on the corner of the wall by the skeleton's cell. Giving the piece a tug, it dislodges from the wall with a crack. As the noise ricochetes down the hall, the drunken guard snorts and smacks his mouth before he begins once again his droning snore. Allister now holds a fairly large chunk of mortar.
Approaching closer, Allister notices the guard's skin seeps a vile yellow ichor. The smell is nauseating, and Allister finds himself repulsed by the awful odor.
Allister failed a Fortitude save and is now nauseated (move actions only). The mortar can be used as an improvised weapon for 1d4 bludgeoning damage with a -4 penalty on the attack roll. Of course, it can also be used to coup de grace a helpless opponent if such is your desire.
By an incredible stroke of luck, Allister notices a cracked piece of mortar on the corner of the wall by the skeleton's cell. Giving the piece a tug, it dislodges from the wall with a crack. As the noise ricochetes down the hall, the drunken guard snorts and smacks his mouth before he begins once again his droning snore. Allister now holds a fairly large chunk of mortar.
Approaching closer, Allister notices the guard's skin seeps a vile yellow ichor. The smell is nauseating, and Allister finds himself repulsed by the awful odor.
Allister failed a Fortitude save and is now nauseated (move actions only). The mortar can be used as an improvised weapon for 1d4 bludgeoning damage with a -4 penalty on the attack roll. Of course, it can also be used to coup de grace a helpless opponent if such is your desire.