TheAuldGrump
First Post
Crothian said:So, anyone want to talk about the books? Just asking....
I wanted to, but pretty much the only thing I gained was a few names to add to my ignore list.

The Auld Grump
Crothian said:So, anyone want to talk about the books? Just asking....
TheAuldGrump said:Thanks Henry.
Back to the regularlly schedueled program:
So, unlike HoH Darkness & Dread (I would abreviate that as well, but the term D&D might be confusing...) changes some of the core rules, and includes PC classes that are somewhat weaker. I can understand that, though it is less useful for implimenting a horror scenario or three into an otherwise run of the mill Iron Kingdoms game, say. But better for running an all horror campaign.
How are the fear mechanics?
Crothian said:I don't have HoH, but I do have Darkness and Dread. There have been some good zombie oriented games mostly for modern, but easily adaprtible to the fantasy genre. So, is there anything in HoH that would be useful for a zombie/undead apocolypse? Horror games are one thing, but does it give some focus to the horror campaign? That has always been more difficult in my eyes. Does it give specific advice for dealing with the character abilities?
Aus_Snow said:That would be the worst of timing, as those who have been particularly offensive (unprovoked), have apparently said all they wish to say on those matters.
Psion said:No, not really. Darkness & Dread has more advice in the vein of altering character abilities. HoH has some advice about running games, setting variants, and new character options, but not really so much on altering what you already have.