Murrdox
First Post
I think I may have been using the "Darkness" spell incorrectly. Would others please share their insight?
I have been ruling the "Darkness" effect as a sort of dark, impenetrable fog. If you have "Darkness" cast on you, you are essentially blind (unless you have a means to see through it).
For example, if I cast "Darkness" on an enemy archer, he's surrounded by darkness, and won't be able to see to shoot out of the darkness at anything. Similarly, anyone looking at the archer just sees a bubble of shadow, and thus can't attack him.
HOWEVER, upon re-reading it, I think this is wrong.
First of all, I don't think darkness is a fog, I should be treating it as "reverse light". If you have a darkness spell on you, nothing prevents you from seeing light sources beyond the range of the Darkness spell. Just like if you are in a pitch black cave with a torch, you see the illuminated area, but cannot see beyond.... if you are in a well-illuminated area, and cast Darkness on yourself, you can see everything OUTSIDE the range of the spell.
Thus, with this in mind, if I cast Darkness on an archer...
The Archer can see clearly anything outside the range of the Darkness spell. He should be able to attack anything beyond the spell range without suffering any miss chance. Others outside the darkness effect can make out the archer, but he's covered in shadows, so anyone attacking him gets a 20% miss chance. If someone closes to melee with the archer, then they both suffer a 20% miss chance.
Let me know if you think I've got it right this time.
Darkness
Evocation [Darkness]
Level: Brd 2, Clr 2, Sor/Wiz 2
Components: V, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
Darkness counters or dispels any light spell of equal or lower spell level.
Arcane Material Component: A bit of bat fur and either a drop of pitch or a piece of coal.
I have been ruling the "Darkness" effect as a sort of dark, impenetrable fog. If you have "Darkness" cast on you, you are essentially blind (unless you have a means to see through it).
For example, if I cast "Darkness" on an enemy archer, he's surrounded by darkness, and won't be able to see to shoot out of the darkness at anything. Similarly, anyone looking at the archer just sees a bubble of shadow, and thus can't attack him.
HOWEVER, upon re-reading it, I think this is wrong.
First of all, I don't think darkness is a fog, I should be treating it as "reverse light". If you have a darkness spell on you, nothing prevents you from seeing light sources beyond the range of the Darkness spell. Just like if you are in a pitch black cave with a torch, you see the illuminated area, but cannot see beyond.... if you are in a well-illuminated area, and cast Darkness on yourself, you can see everything OUTSIDE the range of the spell.
Thus, with this in mind, if I cast Darkness on an archer...
The Archer can see clearly anything outside the range of the Darkness spell. He should be able to attack anything beyond the spell range without suffering any miss chance. Others outside the darkness effect can make out the archer, but he's covered in shadows, so anyone attacking him gets a 20% miss chance. If someone closes to melee with the archer, then they both suffer a 20% miss chance.
Let me know if you think I've got it right this time.
Darkness
Evocation [Darkness]
Level: Brd 2, Clr 2, Sor/Wiz 2
Components: V, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.
Darkness counters or dispels any light spell of equal or lower spell level.
Arcane Material Component: A bit of bat fur and either a drop of pitch or a piece of coal.