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Darksun 30th anniversary article from comicbook.com
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<blockquote data-quote="AtomicPope" data-source="post: 8442422" data-attributes="member: 64790"><p>The easiest way to build a campaign is to find a theme you really like and explore it. This is a good way to discover ideas you want to delve into more deeply.</p><p></p><p> What do you like about Dark Sun?</p><ul> <li data-xf-list-type="ul">Despots - This is an easy one. Often, DMs choose where the NPCs side to fit their narrative. It's a style of play for NPCs and social settings and can be adapted from any module.</li> <li data-xf-list-type="ul">Desert - I've found that arctic adventures more easily convert to desert since terrain and weather are already made prominent. Just swap the survival mechanisms.</li> <li data-xf-list-type="ul">Desolate - Lots of classic adventures take place in forbidden regions, lost cities, and faraway places. By contrast, social settings are far more prominent in modern adventures where hobnobbing and banter are baked into the story.</li> <li data-xf-list-type="ul">Departure - Dark Sun is just different. It was designed to be different. What is common in other places is scarce in Dark Sun. Water, food, gods, dragons, arcane casters (Wizards), all of them are rare, unique, or extinct.</li> </ul><p></p><p>Showcasing these differences is an easy way to build a campaign.</p><p></p><p>A modern campaign that comes to mind is Jade Regent. Swapping arctic weather for desert and you're just hauling a caravan of goods through deadly terrain. Jade Regent also focuses on martial classes. Not to mention, the section with the boats and ships could take place in the Silt Sea.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8442422, member: 64790"] The easiest way to build a campaign is to find a theme you really like and explore it. This is a good way to discover ideas you want to delve into more deeply. What do you like about Dark Sun? [LIST] [*]Despots - This is an easy one. Often, DMs choose where the NPCs side to fit their narrative. It's a style of play for NPCs and social settings and can be adapted from any module. [*]Desert - I've found that arctic adventures more easily convert to desert since terrain and weather are already made prominent. Just swap the survival mechanisms. [*]Desolate - Lots of classic adventures take place in forbidden regions, lost cities, and faraway places. By contrast, social settings are far more prominent in modern adventures where hobnobbing and banter are baked into the story. [*]Departure - Dark Sun is just different. It was designed to be different. What is common in other places is scarce in Dark Sun. Water, food, gods, dragons, arcane casters (Wizards), all of them are rare, unique, or extinct. [/LIST] Showcasing these differences is an easy way to build a campaign. A modern campaign that comes to mind is Jade Regent. Swapping arctic weather for desert and you're just hauling a caravan of goods through deadly terrain. Jade Regent also focuses on martial classes. Not to mention, the section with the boats and ships could take place in the Silt Sea. [/QUOTE]
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