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General Tabletop Discussion
D&D Older Editions
Darksun converted to 5e, trying to be true to 2e
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<blockquote data-quote="Coroc" data-source="post: 7815006" data-attributes="member: 6895991"><p>It is also what created much of the wastelands Darksun now is. </p><p>It is working on all things living. It should be drastic. Not only plants dying but also living beings taking damage.</p><p>Defiling is a mainly NPC thing for enemy defilers and but for the PC party preserver it can be an emergency last resort act.</p><p></p><p>So i would suggest that all plants wither around the caster and every living being takes 1d4 necrotic damage per spell level on a failed constitution save. 0 if the save succeeds, because it should be totally resistable, that is what the preserver always does "the other way round" when casting, i hope you get what i try to express.</p><p>Radius would be 30 feet / spell level the save dc is the dc of the caster.</p><p>If it is a spell lasting more than 1 round the damage continues respective it requires another save.</p><p></p><p>Has to be playtested a bit but i believe that works. If some higher being, e.g. a sorcerer king defiles then the damge and radius should be bigger. Defiling should never discriminate between freind and foe, so allys of an freind or enemy caster would get damaged as well eventually, so there is always a price to pay.</p><p></p><p>Now to the effect for the spell to be cast. I guess everything can be game here. form reroling all 1s and 2s on the damage dice to metamagics. I still have to think about that a bit what might be best.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7815006, member: 6895991"] It is also what created much of the wastelands Darksun now is. It is working on all things living. It should be drastic. Not only plants dying but also living beings taking damage. Defiling is a mainly NPC thing for enemy defilers and but for the PC party preserver it can be an emergency last resort act. So i would suggest that all plants wither around the caster and every living being takes 1d4 necrotic damage per spell level on a failed constitution save. 0 if the save succeeds, because it should be totally resistable, that is what the preserver always does "the other way round" when casting, i hope you get what i try to express. Radius would be 30 feet / spell level the save dc is the dc of the caster. If it is a spell lasting more than 1 round the damage continues respective it requires another save. Has to be playtested a bit but i believe that works. If some higher being, e.g. a sorcerer king defiles then the damge and radius should be bigger. Defiling should never discriminate between freind and foe, so allys of an freind or enemy caster would get damaged as well eventually, so there is always a price to pay. Now to the effect for the spell to be cast. I guess everything can be game here. form reroling all 1s and 2s on the damage dice to metamagics. I still have to think about that a bit what might be best. [/QUOTE]
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