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General Tabletop Discussion
D&D Older Editions
Darksun converted to 5e, trying to be true to 2e
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<blockquote data-quote="Coroc" data-source="post: 7818065" data-attributes="member: 6895991"><p>On defiling:</p><p></p><p>I did make up my mind now on what defiler should be class wise. Since 2e did not have sorcerers and the wild magic thing sounds fun but defiling is not actually about wild magic but about enhancing your casting with evil forbidden powers i will go the way that a defiler is the necromant subclass wizard.</p><p></p><p>That way i also save on extra mechanics but could give metamagic as a boon to defiling.</p><p></p><p>The necromatic damage in a 30 ft / spell level radius like i posted further upthread is the base side effect for defiling.</p><p></p><p>When defiling the mage can add one metamagic effect of the following to his spell:</p><p></p><p>Distant spell (needs minimum intelligence 12)</p><p>Empowered spell (needs minimum intelligence 12)</p><p>Extended spell (needs minimum intelligence 12)</p><p>Heightened spell (needs minimum intelligence 16)</p><p>Twinned spell (needs minimum intelligence 14)</p><p></p><p>Thereby a defiler can invest as many "sorcererer points" as his intelligence bonus is.</p><p></p><p>Same goes for preservers using defiling but for them it might have alignment consequences and the veiled alliance might condemn them for their action.</p><p></p><p>So this is neither overpowered nor toned down.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7818065, member: 6895991"] On defiling: I did make up my mind now on what defiler should be class wise. Since 2e did not have sorcerers and the wild magic thing sounds fun but defiling is not actually about wild magic but about enhancing your casting with evil forbidden powers i will go the way that a defiler is the necromant subclass wizard. That way i also save on extra mechanics but could give metamagic as a boon to defiling. The necromatic damage in a 30 ft / spell level radius like i posted further upthread is the base side effect for defiling. When defiling the mage can add one metamagic effect of the following to his spell: Distant spell (needs minimum intelligence 12) Empowered spell (needs minimum intelligence 12) Extended spell (needs minimum intelligence 12) Heightened spell (needs minimum intelligence 16) Twinned spell (needs minimum intelligence 14) Thereby a defiler can invest as many "sorcererer points" as his intelligence bonus is. Same goes for preservers using defiling but for them it might have alignment consequences and the veiled alliance might condemn them for their action. So this is neither overpowered nor toned down. [/QUOTE]
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