Jeremy
Explorer
Drinchek concentrates and begins calling upon the Astral to summon his companions. When it finishes forming, he will attempt to further strengthen it with a lesser metaphysical weapon manifestation.
OOC: The contruct will be complete at the beginning of Drinchek's next turn and it will delay until after Drinchek has enhanced it. Whether or not you'll allow the contruct to be enhanced is up to you.
3rd-Level Astral Construct
Medium-Size Construct
Hit Dice: 2d10+2
Initiative: +2 (Dex)
Speed: 40 ft
AC: 17 (+2 Dex, +4 natural, +1 Deflection)
Attacks: Slam +5 melee
Damage: Slam 1d6+5
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: 3+1 abilities from Menu A
Saves: Fort +0, Ref +2, Will +2
Abilities: Str 19, Dex 15, Con —, Int —, Wis 15, Cha 6
1-Additional Attack: One additional attack at highest attack bonus; both attacks –2 to attack roll.
2-Armor (Ex): +1 deflection bonus to AC.
3-Fly (Ex): Construct has physical wings (6-foot wingspan). Speed 60 ft. (average).
4-Trip (Ex): If the construct hits with a slam attack it can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct.
OOC: The contruct will be complete at the beginning of Drinchek's next turn and it will delay until after Drinchek has enhanced it. Whether or not you'll allow the contruct to be enhanced is up to you.
3rd-Level Astral Construct
Medium-Size Construct
Hit Dice: 2d10+2
Initiative: +2 (Dex)
Speed: 40 ft
AC: 17 (+2 Dex, +4 natural, +1 Deflection)
Attacks: Slam +5 melee
Damage: Slam 1d6+5
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: 3+1 abilities from Menu A
Saves: Fort +0, Ref +2, Will +2
Abilities: Str 19, Dex 15, Con —, Int —, Wis 15, Cha 6
1-Additional Attack: One additional attack at highest attack bonus; both attacks –2 to attack roll.
2-Armor (Ex): +1 deflection bonus to AC.
3-Fly (Ex): Construct has physical wings (6-foot wingspan). Speed 60 ft. (average).
4-Trip (Ex): If the construct hits with a slam attack it can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the astral construct.