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<blockquote data-quote="Amphimir Míriel" data-source="post: 4948414" data-attributes="member: 55933"><p>You are not missing anything except for Cirno trolling yet another 4E thread.</p><p></p><p>Cirno: You don't like 4E, we understood that months ago. Go play AD&D Dark Sun if that's what you want to do. Nothing prevents you from doing that.</p><p></p><p>___</p><p></p><p>Back to topic.</p><p></p><p>First of All. Races:</p><p></p><p>I can perfectly see Dragonborn, Genasi, Goliaths and Tieflings in Dark Sun.</p><p></p><p>I can more or less see Gnomes, Shifters and Half-orcs (renamed to something else) in Dark Sun with some minor modifications</p><p></p><p>I have some problems with Devas, Drow, Eladrins and some of the funky D&Di options (Revenant, Warforged, etc). I might disallow them in my game.</p><p></p><p>Regarding classes, if I were to play a Dark Sun 4E campaign today (without seeing the new stuff made by the more-talented-than-me WotC people), I would do the following:</p><p></p><p>1. No Divine power source. This means no Avengers, Clerics, Invokers, or Paladins. (I would have to reread the original box set to see how I would come up with the Templar class)</p><p></p><p>2. No PC Defilers (I didn't allow them back then, why start now?). All PC arcane classes are preservers. Warlocks with extraplanar pacts need to be reskinned or banned.</p><p></p><p>3.- All classes have an "Athas Awesomeness Bonus" to AC as long as they don't wear armor. This is +0 for controllers, +2 for strikers, +6 for leaders and +8 for defenders.</p><p></p><p>Defilers and Templars would be, at least until someone comes up with a better idea, NPCs only, and made with the Monster Generator</p><p></p><p>I'm sure others here have some other ideas to improve here... What do you think?</p></blockquote><p></p>
[QUOTE="Amphimir Míriel, post: 4948414, member: 55933"] You are not missing anything except for Cirno trolling yet another 4E thread. Cirno: You don't like 4E, we understood that months ago. Go play AD&D Dark Sun if that's what you want to do. Nothing prevents you from doing that. ___ Back to topic. First of All. Races: I can perfectly see Dragonborn, Genasi, Goliaths and Tieflings in Dark Sun. I can more or less see Gnomes, Shifters and Half-orcs (renamed to something else) in Dark Sun with some minor modifications I have some problems with Devas, Drow, Eladrins and some of the funky D&Di options (Revenant, Warforged, etc). I might disallow them in my game. Regarding classes, if I were to play a Dark Sun 4E campaign today (without seeing the new stuff made by the more-talented-than-me WotC people), I would do the following: 1. No Divine power source. This means no Avengers, Clerics, Invokers, or Paladins. (I would have to reread the original box set to see how I would come up with the Templar class) 2. No PC Defilers (I didn't allow them back then, why start now?). All PC arcane classes are preservers. Warlocks with extraplanar pacts need to be reskinned or banned. 3.- All classes have an "Athas Awesomeness Bonus" to AC as long as they don't wear armor. This is +0 for controllers, +2 for strikers, +6 for leaders and +8 for defenders. Defilers and Templars would be, at least until someone comes up with a better idea, NPCs only, and made with the Monster Generator I'm sure others here have some other ideas to improve here... What do you think? [/QUOTE]
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