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<blockquote data-quote="Wik" data-source="post: 4950906" data-attributes="member: 40177"><p>See, I still disagree there. How many times, on this thread alone, have people mentioned stuff from the revised setting as part of their core assumptions of Dark Sun? These are people that, let's face it, are pretty hardcore D&D people. </p><p></p><p>In other words, there's been a split in which "edition" of Dark Sun people are familiar with for over a decade. One new edition isn't going to hurt anything - in fact, it will be better for the setting, because it will get people playing Dark Sun again.</p><p></p><p>This isn't FR, which has a huge fan base. Changing FR was a bad idea, I think (though, actually, I prefer the new FR... but I was never an FR fan, so I don't think my opinion counts). Changes to Dark Sun should bring in new Dark Sun fans.</p><p></p><p>And they're not going to make huge, drastic changes. They'll make minor changes, for sure. Odds are, we'll see a few new races. And some new locations on the map, some new monsters, and new slave tribes, etc. </p><p></p><p>For people new to the setting, they won't know those things are "new". And when you play Dark SUn with them, you'll probably have to sigh a bit, and simply state "that's not the way it always was". But, I think that's a very small price to pay to suddenly have a huge influx of Dark Sun players (and Dark Sun campaigns!) to choose from.</p><p></p><p>As for me, I already have a list of changes I'll make to the rules when it comes out, because I know they won't make a game that perfectly caters to my idea of how DS should be run. I don't mind cutting info from the books in my campaign. </p><p></p><p>Personally, I think my big worry is that the core Dark Sun adventure will be too generic and bland, and will suck (because they want their adventures to be as usable as possible, which is a good goal for WotC). Of course, I'll buy it anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wik, post: 4950906, member: 40177"] See, I still disagree there. How many times, on this thread alone, have people mentioned stuff from the revised setting as part of their core assumptions of Dark Sun? These are people that, let's face it, are pretty hardcore D&D people. In other words, there's been a split in which "edition" of Dark Sun people are familiar with for over a decade. One new edition isn't going to hurt anything - in fact, it will be better for the setting, because it will get people playing Dark Sun again. This isn't FR, which has a huge fan base. Changing FR was a bad idea, I think (though, actually, I prefer the new FR... but I was never an FR fan, so I don't think my opinion counts). Changes to Dark Sun should bring in new Dark Sun fans. And they're not going to make huge, drastic changes. They'll make minor changes, for sure. Odds are, we'll see a few new races. And some new locations on the map, some new monsters, and new slave tribes, etc. For people new to the setting, they won't know those things are "new". And when you play Dark SUn with them, you'll probably have to sigh a bit, and simply state "that's not the way it always was". But, I think that's a very small price to pay to suddenly have a huge influx of Dark Sun players (and Dark Sun campaigns!) to choose from. As for me, I already have a list of changes I'll make to the rules when it comes out, because I know they won't make a game that perfectly caters to my idea of how DS should be run. I don't mind cutting info from the books in my campaign. Personally, I think my big worry is that the core Dark Sun adventure will be too generic and bland, and will suck (because they want their adventures to be as usable as possible, which is a good goal for WotC). Of course, I'll buy it anyway. :) [/QUOTE]
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