Darkvision: a thesis

Lonely Tylenol

First Post
This one's for Nifft. Why Darkvision isn't based on radiation.

Normal sight is based on radiation. Light of various wavelengths bounces off objects and strikes a sensitive tissue, causing the sensation of vision. Darkvision is described as being just like regular vision, except it's in black and white, and works only in the dark.

If we assume darkvision is based on radiation as well, we have an important question to answer: Where does the radiation come from?

There has to be a source for the radiation, and there are three good candidates. The first is that it comes from the sun, like regular radiation. Secondly, it is projected by the darkvision-using creature. Thirdly, it is emitted by objects naturally.

If the radiation comes from the sun, we immediately run into a problem. Darkvision works underground, where light cannot penetrate. We can assume that darkvision radiation can penetrate objects, something like neutrinos or X-rays do, but that creates the problem that if it penetrates objects, it cannot be reflected by them. Reflection of the radiation from an object to the viewer's eye is necessary for vision to occur. We could say that, like X-rays, the radiation has a limited penetration, and does in fact bounce off objects some of the time (actually, X-rays are absorbed, but for the sake of argument...). However, that would mean that the effectiveness of darkvision would depend on how much matter there is between the viewer and the radiation source, since for each inch of matter the radiation passes through, there is a constant amount reflected/absorbed and a constant amount that can penetrate. Since there is no indication that darkvision works worse the deeper underground you go, we must discard this hypothesis. So much for the sun.

If darkvision radiation were projected by the darkvision-using creature, like a bat's sonar, it would function just fine, so long as it behaved something like light. However, this would cause every darkvision-using creature to stand out as a torch-like beacon, immediately apparent to every other darkvision-using creature. There is no indication that this is the case, and furthermore, it would be a pain in the butt for most darkvision-using creatures, because the presence of another darkvision-using creature would render them effectively blind, much in the same way as two people facing each other in the dark with flashlights can't see much else besides the flashlights. Also, forget ever sneaking up on a creature with darkvision if you use it yourself. So let's discard the creature as the source of the radiation.

If objects emit radiation, we should be able to see them, like a glow-in-the-dark object, right?. If darkvision works like normal vision, but in the dark, that means that every material there is emits radiation, otherwise it would be invisible. If only certain materials emit radiation, that means that it is possible for a darkvision-using creature to be in a situation in which his darkvision does not work the way it is described to. If placed in a box made of a non-radiating material, he would be unable to see in the dark, which is something that should not happen based on the description of the ability. So, if every object radiates light, we get two troublesome effects. First, if every object emits light the visual field will be a homogeneous glow, unsuitable for finding your way around. Object distances may be obscured, and the edges will be hard, if not impossible, to make out. Second, transparent materials like glass or water will emit light as well, obscuring whatever's behind them even if they can transmit the darkvision radiation as though it were light. That violates the "works like regular vision" rule. There's also the problem of matter in the air emitting light, causing a haze effect.

Since there is no potential source for radiation that doesn't fail to satisfy the necessary conditions for darkvision to work properly, we must conclude that darkvision is not based on radiation. There is actually no good explanation why darkvision works that doesn't just wave a hand and say "it's magic." Of course, since darkvision works in an antimagic field, it's not magic either. It just works, and that's the best we're going to get.

edit: I forgot to add that if all materials emit radiation, then the creature's own eyes will presumably emit radiation as well. In that case, it will be rendered blind.
 
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You want a thesis? Try this one:

Darkvision involves a special kind of light radiated by the eyes of a darkvision-using creature. It is a variety of R-light, and can only be absorbed (by a retina, say) after it has been reflected. Unlike conventional R-light, this is radially polarized, so it only reflects directly back toward the user.

The theory of R-light explains why some creatures, such as vampires, don't cast shadows. Light passes through them, but is converted into R-light while doing so. So a light behind a vampire will illuminate a person's face, but the person won't see it; that's because it hasn't been reflected yet.

The complement of R-light is A-light. It can be absorbed, but not reflected. Light that strikes a vampire is converted to R-light (which passes through) but the complementary A-light is reflected off the vampire's surface. So someone looking at a vampire can see the vampire, rather than the light behind the vampire. However if this light strikes a mirror it won't be reflected, and that is why you can't see a vampire in a mirror; instead you see the R-light from the light source behind it.

Radial polarization is also a feature of invisibility spells, which allows the invisible creature to see despite their eyes not interacting in a detectable way with light. Light *is* absorbed and refracted, but only the light that would bounce straight back toward the source. (That such a component exists can be seen in Feynman's description of how reflection works, in his short work QED: The Strange Theory of Light and Matter) The loss of this component does have an effect, of course, and so it is possible (though difficult) to detect an invisible creature with a high Spot check or the appropriate form of magic.
 

Another interesting property of darkvision is that it has a defined range... while ordinary vision is subject to illumination rules, darkvision works out to a certain distance, then not at all.
 


pawsplay said:
Another interesting property of darkvision is that it has a defined range... while ordinary vision is subject to illumination rules, darkvision works out to a certain distance, then not at all.

Consider Cheiromancer's explanation, now assume that this "R light" is a particle with a particular speed and a definate lifespan, that could explain why it only goes to a specific range. The question that then arises is how does this work for creatures with different ranges of darkvision? The answer could be that they use R light with a different duration or speed.
 

Dr. Awkward said:
This one's for Nifft. Why Darkvision isn't based on radiation.

Oooo! A thread for me! Thanks. :)

After reading that, I agree with you -- no way could that be a form of radiated energy.

Now, IMC, Darkvision is stopped by transparent barriers (like glass). This is mostly for dramatic revelations, but also to make Darkvision, Blindsense and Blindsight work the same (for my convenience). Under that rule, perhaps some sense could be made.

So it's basically a game ability for game purposes. Still, it's better to adjudicate than Infravision or Ultravision were.

Cheers, -- N
 

Cheiromancer, that's awesome! I really like it, and can imagine a wizard who has devoted her life to understanding this phenomenon.

Daniel
 


Nifft said:
So it's basically a game ability for game purposes. Still, it's better to adjudicate than Infravision or Ultravision were.
This is the precise reason why no explanation of how darkvision works has been provided. Infravision was a total pain in the butt to adjudicate, unless you just let it work like darkvision and didn't try to justify its action with a physical explanation.
 

Dr. Awkward said:
If darkvision radiation were projected by the darkvision-using creature, like a bat's sonar, it would function just fine, so long as it behaved something like light. However, this would cause every darkvision-using creature to stand out as a torch-like beacon, immediately apparent to every other darkvision-using creature...

Yeah, that's exactly how infravision was described in 1E. Every underground-dwelling creature would be seen as glowing red eyes when viewed by other infravision. Personally, I thought that was very cool and scary.

Dr. Awkward said:
This is the precise reason why no explanation of how darkvision works has been provided. Infravision was a total pain in the butt to adjudicate, unless you just let it work like darkvision and didn't try to justify its action with a physical explanation.

That was only the case around 2E, when designers made a concerted attempt to complicate things. In 1E the mechanics were trivial.
 

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