TenkayCrit
First Post
Hello everyone! I am about to start running Curse of Strahd with my group and I wanted to know how other DMs deal with the Darkvision racial trait in a gothic setting like CoS.
Darkness plays a huge roll in creating tension and fear of the unknown. Darkvision really seems to undermine the fear. I want my players to have to rely on torches and be surprised,not just be able to see the baddy coming from 60 feet (or more) away.
I thought about two possible solutions: banning races that have darkvision, or just removing the darkvision racial from the campaign. I don't want to limit their choices to just hunsns, halflings, and dragonborns, but I also don't know how I feel about removing racials on thematic grounds. Ex: a dwarf/dark elf who can't see in a cave makes no sense.
What do you guys think?
Darkness plays a huge roll in creating tension and fear of the unknown. Darkvision really seems to undermine the fear. I want my players to have to rely on torches and be surprised,not just be able to see the baddy coming from 60 feet (or more) away.
I thought about two possible solutions: banning races that have darkvision, or just removing the darkvision racial from the campaign. I don't want to limit their choices to just hunsns, halflings, and dragonborns, but I also don't know how I feel about removing racials on thematic grounds. Ex: a dwarf/dark elf who can't see in a cave makes no sense.
What do you guys think?