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*Dungeons & Dragons
Darkvision in a Gothic Setting
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<blockquote data-quote="Quickleaf" data-source="post: 6876524" data-attributes="member: 20323"><p>[MENTION=6806920]TenkayCrit[/MENTION] I think with several magical sources of darkvision, coupled with the "otherness" of elves and dwarves in Barovia, I'd play off the idea of the warlock's devil sight. Keep the darkvision ability as is, perhaps playing it "hard" as [MENTION=6775000]Uchawi[/MENTION] suggests, <strong>however</strong>...make it pick up EVERYTHING in the shadows, even the things we're not supposed to see.</p><p></p><p>In other words, introduce lots of illusions that only characters with darkvision can see, but make it as ambiguous as you can whether they're illusions or not. That hideous writhing shadow cast from a sliver of your companion's torch light in the background could actually be a shadow, a medusa, or just a moth crawling on the wall. The way the stone floor warps to appear as a concealed pit trap may be completely unreal...or it could hide the real threat — a sheen of slippery and flammable oil covering the floor. Strange shapes lurk at the edges of peripheral vision. Too much time in the darkness could be maddening for anyone, but it is a slower less immediately obvious for of madness for humanoids with darkvision...they becomes consumed by hallucinations and paranoia (a flaw perhaps?).</p><p></p><p>Picture this scene: The PCs investigate a haunting. Little boy says there's a monster under his bed. PCs check and there's nothing there. The Elf ranger says "put out the light", and now she sees a writhing tentacle and hears a vaguely ominous hissing voice. Other PCs without darkvision don't see it. The boy sees it too though, so maybe it's real? The Elf begins to hold a conversation with the writhing shadow, but it speaks in Deep Speech. So she has to get another PC to translate, only he hears nothing, so the Elf repeats the sibilant words to him. Is there a monster or isn't there? Maybe it's just Strahd speaking through the shadows? Maybe the Elf is going batguano crazy?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6876524, member: 20323"] [MENTION=6806920]TenkayCrit[/MENTION] I think with several magical sources of darkvision, coupled with the "otherness" of elves and dwarves in Barovia, I'd play off the idea of the warlock's devil sight. Keep the darkvision ability as is, perhaps playing it "hard" as [MENTION=6775000]Uchawi[/MENTION] suggests, [B]however[/B]...make it pick up EVERYTHING in the shadows, even the things we're not supposed to see. In other words, introduce lots of illusions that only characters with darkvision can see, but make it as ambiguous as you can whether they're illusions or not. That hideous writhing shadow cast from a sliver of your companion's torch light in the background could actually be a shadow, a medusa, or just a moth crawling on the wall. The way the stone floor warps to appear as a concealed pit trap may be completely unreal...or it could hide the real threat — a sheen of slippery and flammable oil covering the floor. Strange shapes lurk at the edges of peripheral vision. Too much time in the darkness could be maddening for anyone, but it is a slower less immediately obvious for of madness for humanoids with darkvision...they becomes consumed by hallucinations and paranoia (a flaw perhaps?). Picture this scene: The PCs investigate a haunting. Little boy says there's a monster under his bed. PCs check and there's nothing there. The Elf ranger says "put out the light", and now she sees a writhing tentacle and hears a vaguely ominous hissing voice. Other PCs without darkvision don't see it. The boy sees it too though, so maybe it's real? The Elf begins to hold a conversation with the writhing shadow, but it speaks in Deep Speech. So she has to get another PC to translate, only he hears nothing, so the Elf repeats the sibilant words to him. Is there a monster or isn't there? Maybe it's just Strahd speaking through the shadows? Maybe the Elf is going batguano crazy? [/QUOTE]
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