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General Tabletop Discussion
*Dungeons & Dragons
Darkvision in a Gothic Setting
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<blockquote data-quote="Sunseeker" data-source="post: 6876564"><p>It's worth noting that as [MENTION=20323]Quickleaf[/MENTION] alludes to but I don't think quite says outright: Being able to SEE isn't always in your best interests. Taking a page from CoC, you <em>don't</em> want to see what lurks in the darkness. That groaning and crunching sound in the shadows may very well be a sight that could traumatize your character or it could be a creaky old tree. There are advantages to <em>not</em> seeing and subsequently, not knowing. It's a kind of plausible deniability that the mind <em>relies</em> on IRL in order to rationalize things it can't process. If you can allow yourself to pretend it was just a creaky old tree and not some undead monster gnawing on the bones of a little girl, you can keep from going crazy.</p><p></p><p>But enforcing such horror rules is hard and requires systems that D&D dances with in the moonlight but doesn't really embrace fully.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6876564"] It's worth noting that as [MENTION=20323]Quickleaf[/MENTION] alludes to but I don't think quite says outright: Being able to SEE isn't always in your best interests. Taking a page from CoC, you [I]don't[/I] want to see what lurks in the darkness. That groaning and crunching sound in the shadows may very well be a sight that could traumatize your character or it could be a creaky old tree. There are advantages to [I]not[/I] seeing and subsequently, not knowing. It's a kind of plausible deniability that the mind [I]relies[/I] on IRL in order to rationalize things it can't process. If you can allow yourself to pretend it was just a creaky old tree and not some undead monster gnawing on the bones of a little girl, you can keep from going crazy. But enforcing such horror rules is hard and requires systems that D&D dances with in the moonlight but doesn't really embrace fully. [/QUOTE]
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