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Data from a million DnDBeyond character sheets?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9069147" data-attributes="member: 6790260"><p>Sure it does. From this thread alone:</p><p></p><p></p><p>Read: Because it is popular, it should not be changed (or, at least, Scribe surmises that is what WotC thinks.)</p><p></p><p></p><p>Explicit: Because it is played frequently, players like it, and thus the classes should not be rewritten.</p><p></p><p></p><p>Explicit: Because it is frequently played, it is enjoyed. Further implies that nothing whatsoever about this should change (e.g., no possibility of opt-in complexity.)</p><p></p><p>And I intentionally left out several quotes that were varying degrees of borderline.</p><p></p><p></p><p>Which is precisely why I say people should not claim more than what the data supports: Fighters are commonly-used. We cannot, from this data, determine one iota of the <em>intent</em> behind that selection. We <em>certainly</em> cannot say anything, for or against, about whether it is <em>liked</em>.</p><p></p><p></p><p>Did you play past the single-digit levels?</p><p></p><p></p><p>And, again, you are making a causal argument from something that doesn't support that. You don't have the data to make a causal argument: "<em>Because</em> it is simple, it is frequently played." All we know is <em>that</em> it is frequently played. Hence why I separated frequency-of-play from any attachment to specific implementation. We would need a very different set (and kind) of data to make arguments like that--a data set WotC is not interested in collecting, because it would require that they hire actual consultants to do their surveys.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9069147, member: 6790260"] Sure it does. From this thread alone: Read: Because it is popular, it should not be changed (or, at least, Scribe surmises that is what WotC thinks.) Explicit: Because it is played frequently, players like it, and thus the classes should not be rewritten. Explicit: Because it is frequently played, it is enjoyed. Further implies that nothing whatsoever about this should change (e.g., no possibility of opt-in complexity.) And I intentionally left out several quotes that were varying degrees of borderline. Which is precisely why I say people should not claim more than what the data supports: Fighters are commonly-used. We cannot, from this data, determine one iota of the [I]intent[/I] behind that selection. We [I]certainly[/I] cannot say anything, for or against, about whether it is [I]liked[/I]. Did you play past the single-digit levels? And, again, you are making a causal argument from something that doesn't support that. You don't have the data to make a causal argument: "[I]Because[/I] it is simple, it is frequently played." All we know is [I]that[/I] it is frequently played. Hence why I separated frequency-of-play from any attachment to specific implementation. We would need a very different set (and kind) of data to make arguments like that--a data set WotC is not interested in collecting, because it would require that they hire actual consultants to do their surveys. [/QUOTE]
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Data from a million DnDBeyond character sheets?
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