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Data from a million DnDBeyond character sheets?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9069470" data-attributes="member: 7023840"><p>Maybe!</p><p></p><p>But you also have to view it from the other perspective. Look at this thread- here we have a thread about actual user data. What people choose to play.</p><p></p><p>And whenever this happens, and we see (again) that people <em>choose to play this type of fighter</em>, we get people who tell us that these choices, these <em>revealed preferences</em>, can't possibly be correct. Not only is the data wrong, but the statements of other people expressing their preferences is wrong as well.</p><p></p><p>It's one thing to say that it isn't right for people to pushback on you when you are writing threads soliciting feedback for ways to make the game more amenable to your preference (a more complex fighter). But that's not the case here, and in a lot of other threads.</p><p></p><p>Instead, we get a lot of threads like this one, where we are told that our preferences are, in fact, incorrect. Despite the fact that they are <em>our preferences</em>, and that there is a good design reason for those preferences.</p><p></p><p>In my experience, the very simple fighter chassis is a popular option- both for new players and also for a certain subset of experienced players who don't enjoy the "fiddly bits." This anecdotal experience always seems to be matched by the data that is provided by multiple sources showing that the fighter is the most popular class.</p><p></p><p>That doesn't mean I am against your desires- I always want people to get what they want! But it does mean that I understand why WoTC designs the class in this fashion, and I also understand why they continue to offer this as an option. I don't understand why some people find it necessary to enter threads (like this one) to "explain to us" why the data and our preferences for a simple and, yes, popular option <em>are wrong</em>.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9069470, member: 7023840"] Maybe! But you also have to view it from the other perspective. Look at this thread- here we have a thread about actual user data. What people choose to play. And whenever this happens, and we see (again) that people [I]choose to play this type of fighter[/I], we get people who tell us that these choices, these [I]revealed preferences[/I], can't possibly be correct. Not only is the data wrong, but the statements of other people expressing their preferences is wrong as well. It's one thing to say that it isn't right for people to pushback on you when you are writing threads soliciting feedback for ways to make the game more amenable to your preference (a more complex fighter). But that's not the case here, and in a lot of other threads. Instead, we get a lot of threads like this one, where we are told that our preferences are, in fact, incorrect. Despite the fact that they are [I]our preferences[/I], and that there is a good design reason for those preferences. In my experience, the very simple fighter chassis is a popular option- both for new players and also for a certain subset of experienced players who don't enjoy the "fiddly bits." This anecdotal experience always seems to be matched by the data that is provided by multiple sources showing that the fighter is the most popular class. That doesn't mean I am against your desires- I always want people to get what they want! But it does mean that I understand why WoTC designs the class in this fashion, and I also understand why they continue to offer this as an option. I don't understand why some people find it necessary to enter threads (like this one) to "explain to us" why the data and our preferences for a simple and, yes, popular option [I]are wrong[/I]. [/QUOTE]
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Data from a million DnDBeyond character sheets?
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