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Data from a million DnDBeyond character sheets?
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<blockquote data-quote="Thomas Shey" data-source="post: 9069488" data-attributes="member: 7026617"><p>On the other hand, when some of us suggest that people draw conclusions from that which are not shown by the data, that's not the same as saying the data is wrong. As noted before, there's no question that a lot of people like fighters. The question is, in any given version of D&D is that <em>because of</em>, or <em>despite</em> the mechanical support? And that whole question gets immense pushback even when either answer works with the data at hand.</p><p></p><p>Edit: And to make it clear, I am in no way saying there aren't people who like any version just the way it is. My point is simply that concluding from data like this that's the majority is <em>not supported</em>, and acting like it is is projecting one's own desires on the data. It says that a very high percentage of people creating a character create a fighter (but as I noted besides liking fighters, if you're just testing the program out it can seem like the simplest way to see the basics, so the numbers may or may not be entirely indicative), and that's <em>all</em> it really tells you. Anything further is interpretation.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9069488, member: 7026617"] On the other hand, when some of us suggest that people draw conclusions from that which are not shown by the data, that's not the same as saying the data is wrong. As noted before, there's no question that a lot of people like fighters. The question is, in any given version of D&D is that [I]because of[/I], or [I]despite[/I] the mechanical support? And that whole question gets immense pushback even when either answer works with the data at hand. Edit: And to make it clear, I am in no way saying there aren't people who like any version just the way it is. My point is simply that concluding from data like this that's the majority is [I]not supported[/I], and acting like it is is projecting one's own desires on the data. It says that a very high percentage of people creating a character create a fighter (but as I noted besides liking fighters, if you're just testing the program out it can seem like the simplest way to see the basics, so the numbers may or may not be entirely indicative), and that's [I]all[/I] it really tells you. Anything further is interpretation. [/QUOTE]
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Data from a million DnDBeyond character sheets?
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