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Data from a million DnDBeyond character sheets?
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<blockquote data-quote="ECMO3" data-source="post: 9069825" data-attributes="member: 7030563"><p>I would disagree with this. While I like the current fighter, I do think it can be improved. However when I have offered imptovements I favor, I routinely get shouted down because they are not the same kind of improvements the "improve the fighter mafia" wants. They want more combat power, not more thematics to actually build on the class theme and unless you agree and propse improvements that make fighters more powerful you are just shouted down.</p><p></p><p>Specific Improvements I would like to see:</p><p></p><p>1. proficiency in all weapons including improvised weapons and weapons that do not fall into the simple or martial catagories (catapults, ballistae, Kou-Toa pincers etc)</p><p></p><p>2. Proficiency in heavy armor on a multiclass</p><p></p><p>3. Advantage on any intelligence or wisdom checks concerning weapons or armor</p><p></p><p>4. At medium level (around 7th): Bypass all class, alignment and race restrictions for any magic weapons or armor (includes staffs normally restricted to casters) and get advantage on Charisma checks and saves to avoid conflict with a sentient magic item if it is a weapon or armor.</p><p></p><p>5. Eliminate the 3rd extra attack at 11th level, replace it with a second fighting style (you would get 2 more attacks at 20th level)</p><p></p><p>I actually think these changes would improve the thematics on the fighter quite a bit and make it a better and more enjoyable class than it currently is without dampening anything for the people who currently enjoy it as is.</p><p></p><p></p><p></p><p>I think it is a safe bet they get weapon specialization. I personally am not a fan of that. I like weapon specialization for the Monk and maybe the Rogue, but not the other classes except through a feat.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9069825, member: 7030563"] I would disagree with this. While I like the current fighter, I do think it can be improved. However when I have offered imptovements I favor, I routinely get shouted down because they are not the same kind of improvements the "improve the fighter mafia" wants. They want more combat power, not more thematics to actually build on the class theme and unless you agree and propse improvements that make fighters more powerful you are just shouted down. Specific Improvements I would like to see: 1. proficiency in all weapons including improvised weapons and weapons that do not fall into the simple or martial catagories (catapults, ballistae, Kou-Toa pincers etc) 2. Proficiency in heavy armor on a multiclass 3. Advantage on any intelligence or wisdom checks concerning weapons or armor 4. At medium level (around 7th): Bypass all class, alignment and race restrictions for any magic weapons or armor (includes staffs normally restricted to casters) and get advantage on Charisma checks and saves to avoid conflict with a sentient magic item if it is a weapon or armor. 5. Eliminate the 3rd extra attack at 11th level, replace it with a second fighting style (you would get 2 more attacks at 20th level) I actually think these changes would improve the thematics on the fighter quite a bit and make it a better and more enjoyable class than it currently is without dampening anything for the people who currently enjoy it as is. I think it is a safe bet they get weapon specialization. I personally am not a fan of that. I like weapon specialization for the Monk and maybe the Rogue, but not the other classes except through a feat. [/QUOTE]
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Data from a million DnDBeyond character sheets?
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