CapnZapp
Legend
The most important thing to realize is that 4E is heavily geared to the traditional dungeon crawl type of adventure.
I strongly encourage you to consider adding the Tweet houserule to any wilderness/exploration type of campaign. In short, it reads "you don't get any benefits from taking an extended rest unless you've covered two milestones."
D&D 4E is a game where things become interesting because you need to conserve resources over a series of at least three encounters.
I see no reason why only dungeons should enjoy that mechanical set-up, and why the game should play so utterly different just because some adventures play out over a single day, while others play out over several days or even weeks.
Removing the tight 1:1 connection between in-game days and extended rests is by far the most important rule change you should consider for any game not dominated by dungeoncrawling.
I strongly encourage you to consider adding the Tweet houserule to any wilderness/exploration type of campaign. In short, it reads "you don't get any benefits from taking an extended rest unless you've covered two milestones."
D&D 4E is a game where things become interesting because you need to conserve resources over a series of at least three encounters.
I see no reason why only dungeons should enjoy that mechanical set-up, and why the game should play so utterly different just because some adventures play out over a single day, while others play out over several days or even weeks.
Removing the tight 1:1 connection between in-game days and extended rests is by far the most important rule change you should consider for any game not dominated by dungeoncrawling.